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Magic trees new doctrines adaptation #787
Magic trees new doctrines adaptation #787
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# Conflicts: # localization/english/religion/wc_magic_doctrines_l_english.yml
…ines-adaptation # Conflicts: # localization/english/religion/wc_magic_doctrines_l_english.yml
This reverts commit 88b40cb. GDC
…ew-doctrines-adaptation
Fixed observer error spam GDC
…ew-doctrines-adaptation
…ines-adaptation # Conflicts: # common/religion/religions/air_group.txt # common/religion/religions/arcane_group.txt # common/religion/religions/avian_group.txt # common/religion/religions/deathbringer.txt # common/religion/religions/doombringer.txt # common/religion/religions/earth_group.txt # common/religion/religions/fel_group.txt # common/religion/religions/fire_group.txt # common/religion/religions/light_group.txt # common/religion/religions/necromancy_group.txt # common/religion/religions/void_group.txt # common/religion/religions/water_group.txt # localization/english/religion/wc_magic_doctrines_l_english.yml
# Conflicts: # common/decisions/test_decision.txt
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- Is there a way to check the current elemental good will? I can't seem to determine the value without looking at the affected trait.
GDC Co-Authored-By: The Grox Empire <47816228+TheGroxEmpire@users.noreply.github.com>
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LGTM!
# Conflicts: # common/character_interactions/wc_debug_interactions.txt
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My suggestions have been applied. Everything LGTM!
I'm merging it into the main magic branch (#121), since it was approved. |
Changelog:
Developer changelog:
Tests:
wc
files inDocuments\Paradox Interactive\Crusader Kings III\logs\error.log
exceptportrait_decals.cpp:101
How to test: