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Seducers Tradition #1322
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Seducers Tradition #1322
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successful seduction schemes now give moderate prestige
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@Grekopithikos what needs to be done for this to be merged ? |
For someone to test it |
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Hey Grek Last time I reviewed this I wasn't happy with the current implementation of the Seducers tradition. Namely, I mentioned that the double prestige gain from seducing was already overpowered because tribal rulers can use it to indefinitely upkeep a large MAA army that is funded by seducing king~ tier rulers. What you've designed currently is more applicable to the race trait itself rather than a culture, and I don't have any issues with the sayaadi race being able to do 2 seduction schemes at the same time. I would suggest you have a look at the vanilla CK3 traditions and go back to the drawing board and revisit how this can be better implemented, and my suggestions might look something like the following: -15 Same culture opinion for Content trait You could also look at implementing something like all holdings have increased tax but have a heavily reduced plague resistance modifier, or have a decision to create a unique building or allow seducers to create their own building. For now in its current design I do not support the above concept. |
Changelog:
Developer changelog:
Tests:
wc
files inDocuments\Paradox Interactive\Crusader Kings III\logs\error.log
exceptportrait_decals.cpp:101
How to test: