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  • Joined Sep 25, 2026

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Wakkatobakka/README.md

Hey, I'm Wakka 👋

Bridge dev / professional maker-of-weird-shit

I like taking software that was considered dead or obselete and figuring out how to get it to run anyway.

Right now that mostly means bridging old mobile games onto modern Android — rebuilding the environment around them rather than pretending the phone is the original hardware.

That's how things like Dirge Bridge, DeadShot Bridge, and FFVII Snowboarding Bridge happened.

I also make tools for the way I work, including Android Build Capsule and Passport.

I didn't really come here because I wanted to learn how to code.

I came here because I kept asking:

"Okay, but why can't we make it work?"

Turns out that's a pretty productive question.

EL. PSY. BUILDROO. 🤘

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  1. Dirge-Bridge Dirge-Bridge Public

    Android bridge for Final Fantasy VII: Dirge of Cerberus – Lost Episode. Imports user-supplied game data; no game files included.

    7 1

  2. FFVII-Snowboarding-Bridge FFVII-Snowboarding-Bridge Public

    Android bridge for the preserved Final Fantasy VII Snowboarding DoJa mobile game. Imports user-supplied game data; no game files included.

    1

  3. android-build-capsule android-build-capsule Public

    Prepare an Android build runtime for chats with code execution. Public MIT core, private SDK setup, and a source-built example.

    Python

  4. Omni-Player Omni-Player Public

    Android player for supported mobile games, with expandable bridges.

    2

  5. workbench-continuity workbench-continuity Public

    Carry project source, build tools, decisions, and context between AI chats. Give All Chats Hands.

    HTML

  6. Rush-Marine-Bridge Rush-Marine-Bridge Public

    Playable Android bridge for Mega Man: Rush Marine, preserving the original BREW mobile game experience on modern Android. Uses user-supplied game files.

    1