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Mod Profiles

Allows the easy switching of many mods! Even SMODs versions.

Found an issue?

Post it in the thread or on my Discord

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How to create a Mod Profile?

There are 2 ways.

1) Ingame.

  • Clear out your normal Mods Folder (Appdata/Balatro/Mods/)
  • Copy all of the mods that you want the new Profile to contain
  • Restart your game (Load the mods) --Actually might not be required lmao
  • Open the Mods>Profiles menu, and click "New" in the top left
  • Give the profile a name, and hit "Create".
  • Done! It will take a bit of time, depending on how many mods you have. (More than 10 can take +15 seconds)

2) Manually.

  • Go to the Profiles Folder (Appdata/Balatro/mod_profiles)
  • Create a new folder with a unique name
  • Put the desired mods within the folder.
  • Done!

Save Profiles

Your profiles that you have before installing Mod Profiles will not be touched. Instead, for every profile you have, a new seperate folder will be created. All new profiles are stored in AppData/Balatro/Profiles/<ModpackName>

For Modpack Creators

Theres a simple way to get a nice UI in the Profiles menu.

To make your modpack support Mod Profiles, all you have to do is add a file named profile.lua in the root folder of the modpack.
It should look like ModPack.zip/profile.lua. All mods should be in the same folder

Below is an example of the profile.lua file.

return {
    name = "Coonie's Neo",
    main_colour = "00cca3",
    secondary_colour = nil, -- Sets the colour of profile buttons.
    description = "A curated collection of Balatro mods made by many wonderful members of the community. Specially curated towards a vannilia+ game experience where things can get nuts,",
    author = {"GayCoonie"},
    url = "https://github.com/GayCoonie/Coonies-Mod-Pack-Neo",
    version = "v12",
}

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