Send real-time PCM audio (16-bit integer) to your device speakers, from your Flutter app!
FlutterPcmSound has zero dependencies besides Flutter, Android, iOS, and MacOS themselves.
Most sound plugins use audio files. You store them in your assets folder, load, and then play them. e.g. sound_pool
flutter_pcm_sound is for music apps that generate audio in realtime a few milliseconds before you hear it. For example, using dart_melty_soundfont.
In contrast to raw_sound, FlutterPcmSound uses a callback setFeedCallback to signal when to feed more samples.
You can lower the feed threshold using setFeedThreshold to achieve real time audio, or increase it to have a cushy buffer.
You can also manually feed whenever you like.
// for testing purposes, a C-Major scale
MajorScale scale = MajorScale(sampleRate: 44100, noteDuration: 0.25);
// invoked whenever we need to feed more samples to the platform
void onFeed(int remainingFrames) async {
// you could use 'remainingFrames' to feed very precisely.
// But here we just load a few thousand samples everytime we run low.
List<int> frame = scale.generate(periods: 100);
await FlutterPcmSound.feed(PcmArrayInt16.fromList(frame));
}
await FlutterPcmSound.setup(sampleRate: 44100, channelCount: 1);
await FlutterPcmSound.setFeedThreshold(8000); // feed when below 8000 queued frames
await FlutterPcmSound.setFeedCallback(onFeed);
await FlutterPcmSound.play();// suspend playback but does *not* clear queued samples
await FlutterPcmSound.pause();
// clears all queued samples
await FlutterPcmSound.clear();
// suspend playback & clear queued samples
await FlutterPcmSound.stop();
// get the current number of queued frames
int samples = await FlutterPcmSound.remainingFrames();Please star this repo & on pub.dev. We all benefit from having a larger community.
Enable the platforms you need.
cd ./example
flutter config --enable-macos-desktop
flutter config --enable-android
flutter config --enable-ios
flutter create .
flutter run
