Skip to content

Commit

Permalink
Hotfix for DamageModels
Browse files Browse the repository at this point in the history
  • Loading branch information
Void-n-Null committed Jun 4, 2024
1 parent 4eee3ae commit 3593171
Show file tree
Hide file tree
Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion BananaFarmer.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@

<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>..\..\MelonLoader\Dependencies\SupportModules\Il2CppInterop.Runtime.dll</HintPath>
Expand Down
2 changes: 1 addition & 1 deletion Tower/Upgrades/MiddlePathUpgrades.cs
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ public override void ApplyUpgrade(TowerModel towerModel)
towerModel.ApplyDisplay<Displays.TowerDisplays.BananaGunDisplay>();
towerModel.GetAttackModel().weapons[0].projectile.ApplyDisplay<Displays.ProjectileDisplays.RottenBananaProjectileDisplay>();
towerModel.GetAttackModel().weapons[0].projectile.AddBehavior(new DamageModel("DamageModel_", 2, 3, true, true, true, BloonProperties.Frozen |
BloonProperties.Lead,BloonProperties.Frozen | BloonProperties.Lead));
BloonProperties.Lead,BloonProperties.Frozen | BloonProperties.Lead, false));
}


Expand Down
2 changes: 1 addition & 1 deletion Tower/Upgrades/ParagonUpgrade.cs
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ public override void ApplyUpgrade(TowerModel towerModel)
bananaGunWeapon.rate = .175f;
bananaGunProj.RemoveBehavior<DamageModel>();
bananaGunProj.RemoveBehavior<SetSpriteFromPierceModel>();
bananaGunProj.AddBehavior(new DamageModel("DamageModel_", 6, 10, true, true, true, BloonProperties.None,BloonProperties.None));
bananaGunProj.AddBehavior(new DamageModel("DamageModel_", 6, 10, true, true, true, BloonProperties.None,BloonProperties.None, false));
bananaGunProj.AddBehavior(new WindModel("WindModel_", 0, 200, 100, true, null, 0));
bananaGunProj.GetBehavior<ArriveAtTargetModel>().timeToTake = 0.075f;
bananaGunProj.pierce = 9;
Expand Down

0 comments on commit 3593171

Please sign in to comment.