Fixed double respawn screen displaying #597
Open
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Summary
This PR fixes an issue where the 1.8 -> 1.7 Respawn packet resends the player's metadata, including a health value of 0. This causes the client to think the player is still dead, resulting in a second respawn screen immediately after respawning.
Fix
This PR modifies the metadata to temporarily set the player's health to 1.0f, telling the 1.7 client that the player is not dead