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Description
- VehicleMovePacket handling now has distance check in ClientPlayNetworkHandler
- Illusioner/Sniffer don't override visibility bounding box anymore
- AbstractFireabll/EyeOfEnder#shouldRender new
- Entity#baseTick doesn't set prev rotation anymore at top
- LivingEntity movement code got refactored completely
- BundleItem#use, ConsumableComponent behaviour in use functions
- Check all screen handlers for changes