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10 changes: 7 additions & 3 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -111,14 +111,18 @@ if(NOT BUILD_TESTING)

# Generate embedded shaders header
set(EMBEDDED_HEADER "${CMAKE_BINARY_DIR}/generated/embedded_shaders.hpp")
set(SHADER_LIST_FILE "${CMAKE_BINARY_DIR}/generated/shader_list.txt")

# Escape semicolons in the list for passing to cmake -P
string(REPLACE ";" "\\;" SPIRV_OUTPUTS_ESCAPED "${SPIRV_OUTPUTS}")
# Write shader list to a file (more reliable than command-line args)
file(WRITE "${SHADER_LIST_FILE}" "")
foreach(SHADER_FILE ${SPIRV_OUTPUTS})
file(APPEND "${SHADER_LIST_FILE}" "${SHADER_FILE}\n")
endforeach()

add_custom_command(
OUTPUT "${EMBEDDED_HEADER}"
COMMAND ${CMAKE_COMMAND}
"-DSHADER_FILES=${SPIRV_OUTPUTS_ESCAPED}"
"-DSHADER_LIST_FILE=${SHADER_LIST_FILE}"
"-DOUTPUT_FILE=${EMBEDDED_HEADER}"
-P "${CMAKE_SOURCE_DIR}/cmake/EmbedShaders.cmake"
DEPENDS ${SPIRV_OUTPUTS} "${CMAKE_SOURCE_DIR}/cmake/EmbedShaders.cmake"
Expand Down
14 changes: 10 additions & 4 deletions cmake/EmbedShaders.cmake
Original file line number Diff line number Diff line change
@@ -1,14 +1,20 @@
# EmbedShaders.cmake - Generate C++ header with embedded SPIR-V shaders
# Usage: cmake -DSHADER_FILES="file1;file2;..." -DOUTPUT_FILE="output.hpp" -P EmbedShaders.cmake
# Usage: cmake -DSHADER_LIST_FILE="list.txt" -DOUTPUT_FILE="output.hpp" -P EmbedShaders.cmake

if(NOT SHADER_FILES)
message(FATAL_ERROR "SHADER_FILES not specified")
if(NOT SHADER_LIST_FILE)
message(FATAL_ERROR "SHADER_LIST_FILE not specified")
endif()

if(NOT OUTPUT_FILE)
message(FATAL_ERROR "OUTPUT_FILE not specified")
endif()

# Read shader files from the list file
file(STRINGS "${SHADER_LIST_FILE}" SHADER_FILES)
if(NOT SHADER_FILES)
message(FATAL_ERROR "No shader files found in ${SHADER_LIST_FILE}")
endif()

# Ensure output directory exists
get_filename_component(OUTPUT_DIR "${OUTPUT_FILE}" DIRECTORY)
file(MAKE_DIRECTORY "${OUTPUT_DIR}")
Expand Down Expand Up @@ -80,7 +86,7 @@ endforeach()

# Create a getter function that returns shader data by name
file(APPEND "${OUTPUT_FILE}" "// Get shader by name\n")
file(APPEND "${OUTPUT_FILE}" "inline std::span<const uint8_t> getShader(std::string_view name) {\n")
file(APPEND "${OUTPUT_FILE}" "inline std::span<const uint8_t> getShader([[maybe_unused]] std::string_view name) {\n")

set(FIRST_SHADER TRUE)
foreach(SHADER_NAME ${SHADER_NAMES})
Expand Down