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Not sure how it will look like.. But let's think about it.
Viewer -> AbstractModule
|---> PerspectiveCamera is instance
|---> WebGLRenderer is instance
|---> Scene is instance
Or we can divide viewer in to several pieces:
WebGLModule -> WebGLRenderer
PerspectiveCameraModule -> PerspectiveCamera
Scene is always in ModulesProcessor as main root Object3D
Any thoughts? 🤔
The text was updated successfully, but these errors were encountered:
Not sure how it will look like.. But let's think about it.
Viewer -> AbstractModule
|---> PerspectiveCamera is instance
|---> WebGLRenderer is instance
|---> Scene is instance
Or we can divide viewer in to several pieces:
WebGLModule -> WebGLRenderer
PerspectiveCameraModule -> PerspectiveCamera
Scene is always in ModulesProcessor as main root Object3D
Any thoughts? 🤔
The text was updated successfully, but these errors were encountered: