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Releases: VazkiiMods/Zeta

release-1.20.1-1.0-24: fixed missing anvil event. Added workaround to prevent invalidly plac…

05 Aug 01:57
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release-1.20.1-1.0-23: moved gather additional flag event to the mod specific load bus. Unkn…

04 Aug 15:00
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release-1.20.1-1.0-22c: - fixed an issue with biome modifier serializers not being registered…

04 Aug 07:47
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release-1.20.1-1.0-21

04 Aug 00:24
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 Changelog: (sorry for double and delayed release, I messed up)

release-1.20.1-1.0-20: Changelog:

03 Aug 21:23
6589ece
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- Major overhaul of zeta event system

- Zeta events now directly delegate to forge events and the forge bus itself instead of having their own bus implementation

- No longer are events fired by forge, intercepted by zeta, and then fired again by zeta, some time multiple times per event

- These change should make the event system faster

- Many events were also chanced to accomodate this change.

- Notably event phasing has been standardized. This fixes issues where some events could be firing twice

release-1.20.1-1.0-19: Changelog:

11 Jun 13:37
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- mass recipe get can now also get tags

- recipe crawl event will ignore catalyst items

- Recipe crawl digestion will only target vanilla recipe types as to noc cause problems with unknown recipe types that could have some different interpretation

- moved recipe handler methods in recipe digest event

release-1.20.1-1.0-18: Changelog:

11 Jun 13:04
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- mass recipe get can now also get tags

- recipe crawl event will ignore catalyst items

- Recipe crawl digestion will only target vanilla recipe types as to noc cause problems with unknown recipe types that could have some different interpretation

- moved recipe handler methods in recipe digest event

release-1.20.1-1.0-17: Changelog:

11 Jun 12:52
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- mass recipe get can now also get tags

- recipe crawl event will ignore catalyst items

- Recipe crawl digestion will only target vanilla recipe types as to noc cause problems with unknown recipe types that could have some different interpretation

release-1.20.1-1.0-16: Changelog:

11 Apr 18:46
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- Made some minor tweaks to the creative tab addition logic to try and fix whatever is going on with the sporadic tabs disappearing/crashing bug

release-1.20.1-1.0-15: Changelog:

09 Apr 20:23
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- Added some options to debug creative tab logic to try and track the sporadic loop bug

- Fixed crash loop when putting stairs in front of beacon beams

- Fixed mouse event being erroneously marked as cancellable (crashing when tried to cancel)

- Fixed some burn times not being calculated properly

- Fixed vine blocks having wrong sfx

- Improved creative tab logic performance