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Upstream merge 28 jan #794

Merged
merged 2,449 commits into from
Feb 23, 2025
Merged

Upstream merge 28 jan #794

merged 2,449 commits into from
Feb 23, 2025

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Peptide90
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DO NOT SQUASH MERGE

Fixes bugs with audio and menu

angelofallars and others added 30 commits January 17, 2025 18:30
# Description

Fixes the attack values of mining weapons which were messed up in the
Wizmerge.

For the pickaxe, I reverted all damage values to be the same as before.
For the mining drill however, I opted to keep the rapid fire rate
because it was an interesting effect and just added the extra range from
pre-wizmerge and the throwing damage back. I also **greatly reduced the
mining drill's stamina cost** because it was a common complaint among
players.

Before the wizmerge, the mining weapons (pickaxe and drill) were in
`Resources/Prototypes/Entities/Objects/Weapons/Melee/pickaxe.yml` but
they got moved to
`Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml` and
thus the EE-specific changes got wiped.

Also fixes a subtle bug in `SharedMeleeWeaponSystem.OnMeleeSelected`,
responsible for resetting the cooldown of a melee weapon upon selecting
it, that treated attack rate as attacks per second as opposed to seconds
per attack :
```diff
    private void OnMeleeSelected(EntityUid uid, MeleeWeaponComponent component, HandSelectedEvent args)
    {
        ...
-       var minimum = curTime + TimeSpan.FromSeconds(1 / attackRate);
+       var minimum = curTime + TimeSpan.FromSeconds(GetAttackRate(uid, args.User, component));

        if (minimum < component.NextAttack)
            return;
        component.NextAttack = minimum;
        DirtyField(uid, component, nameof(MeleeWeaponComponent.NextAttack));
    }
```

Bug above was particularly noticeable for weapons with a very fast
attack rate like the mining drill and north stars, which caused the
`NextAttack` delay on select to be 4 seconds instead of 0.25 seconds.

Another subtle issue, the Goliath's attack rate field was `0.75` but the
field was set from Wizden and means attacks per second, not seconds per
attack so I changed it `1.33`.

## Media

**Pickaxe**
<img width=300px
src="https://github.com/user-attachments/assets/8bf1290e-6506-4ac8-9b8b-2bb23a2013b6">

**Mining Drill**
<img width=300px
src="https://github.com/user-attachments/assets/2f852a29-7b58-4e33-8264-67bab87254fd">

**Diamond Tipped Mining Drill**
<img width=300px
src="https://github.com/user-attachments/assets/750fa019-17dc-4d21-900c-88526c873771">

**Mining with Mining Drill**


https://github.com/user-attachments/assets/a9822ccb-c991-4341-a076-fd89a8689e0c

## Changelog

:cl: Skubman
- fix: The mining drill now has a fast fire rate and extra range again.
- fix: The pickaxe and the mining drill can now be used as throwing
weapons again.
- fix: Fixed a bug where selecting weapons with a fast attack rate took
a few seconds before you could attack with them.
- fix: Fixed the Goliath attacking too fast. 
- tweak: The power attack stamina cost of mining drills has been reduced
to 0.7 stamina.
- tweak: Re-adjusted the damage of the pickaxe.
# Description
This adds the Magistrate to the role list of Central Command VIPs. This
also splits up the Central Command VIPs into their own department named
"Dignitary" for the purpose of making it clear that Central Command VIPs
are above Command and should be responding to orders from Central
Command.

---

# TODO
Lots of stuff to do here, mostly just transferring Chief Justice's
loadout to also work for Magistrate (most of it). I'll also list the
basics I've done as well.

### Magistrate-Specific
- [x] Add Magistrate-only Access (for locker).
- [x] Add Magistrate Job, Job Icon, and PlayTimeTracker
- [x] Add Magistrate clothes (ported from PS13)
- [x] Add Magistrate job spawner.
- [x] Add Magistrate Locker Teleporter and Locker.
- [x] Add Magistrate Contents to Locker.
- [x] Add Magistrate loadout (Chief Justice included).
- [x] Add Magistrate stamp and stamped icon.

### Dignitary Department
- [x] Add Dignitary Department.
- [x] Put Magistrate, Blueshield Officer, and Nanotrasen Representative
in Dignitary.
- [x] Add FTL for Dignitary.
- [x] Put Dignitary above Command.

### Map Stuff
- [x] Add Magistrate job spawners to maps.
- [x] Add a Centcom Wintercoat to NTR and Magistrate on the Glacier
map.\

### Extras/Fixes
- [x] Add winter coats for Magistrate and NanoRep on Glacier.
- [x] Fix the category grouping FTL for NTR and BSO.

---
# Media

<details><summary><h3>Lobby/Customization Screenshots</h3></summary>
<p>

Jobs Listing

![image](https://github.com/user-attachments/assets/61ebe868-b411-449c-810d-794536b7c76f)
Category Grouping

![image](https://github.com/user-attachments/assets/98a6707b-9631-4a38-892a-492a8b9461d3)

</p>
</details>
<details><summary><h3>Items/Clothes/Entities</h3></summary>
<p>

Stamps (Stamp shows the same in the spawn menu)

![image](https://github.com/user-attachments/assets/7225ccca-a07e-4ae3-bd1f-c2e806a7b377)
Magistrate Robes

![image](https://github.com/user-attachments/assets/abb39f42-e9bf-4038-94ad-418f0c642ff7)
Spawner & Magistrate Robes

![image](https://github.com/user-attachments/assets/cdd38786-222c-48b8-8aaa-332f65dad265)
Access List

![image](https://github.com/user-attachments/assets/f92cc6b5-3884-4a17-b898-095e7968ce2a)
PDA Crew Manifest

![image](https://github.com/user-attachments/assets/38c5dc83-6fdf-41fe-b304-2f294359a87d)
Lockers with Teleporter

![image](https://github.com/user-attachments/assets/cf1346fc-5b8f-4c52-a7a7-33c0c7bbedb6)
Locker with Contents (from Teleported Locker)

![image](https://github.com/user-attachments/assets/9f18290a-07cc-4e4b-93f2-01276c7611b6)

</p>
</details>
<details><summary><h3>Map Spawners</h3></summary>
<p>

Arena

![image](https://github.com/user-attachments/assets/10ba04c1-9d48-46e7-aa1e-700f22f1d169)
Asterisk

![image](https://github.com/user-attachments/assets/a49434ef-2efe-4ae4-ae1e-c405add68704)
Core

![image](https://github.com/user-attachments/assets/0fe868e4-92a9-4100-803b-66bb130ee68c)
Edge

![image](https://github.com/user-attachments/assets/bbeebbc6-2a82-4707-b874-7ef8216ccb03)
Europa

![image](https://github.com/user-attachments/assets/6be71cca-6599-46bb-8f8c-f67be12fdaf2)
Gaxstation

![image](https://github.com/user-attachments/assets/02dfe9bb-98ff-41d5-bf9d-d87a4a05fe60)
Glacier (Winter Coats for NTR and Magistrate as well.)

![image](https://github.com/user-attachments/assets/1849f239-611d-4370-a58d-2d63b9cba03c)
Hammurabi

![image](https://github.com/user-attachments/assets/f8b544be-b8ab-4dd9-b801-d5482d244bb9)
Hive

![image](https://github.com/user-attachments/assets/09514381-4131-491e-aa56-fff7b27d200a)
Lighthouse

![image](https://github.com/user-attachments/assets/a0ddcddb-9133-40b0-9f77-b6d2a8eb0f21)
Meta

![image](https://github.com/user-attachments/assets/695dec69-24f8-4de0-a237-9d24000d2a35)
Pebble

![image](https://github.com/user-attachments/assets/1f9926c9-f5fc-4a4d-a4a0-1cabb15e5907)
Radstation

![image](https://github.com/user-attachments/assets/b61dda0d-5a4c-4463-bc80-508426039c85)
Saltern

![image](https://github.com/user-attachments/assets/57c3e590-09f4-4862-b1d0-193c1db9488e)
Shoukou

![image](https://github.com/user-attachments/assets/81a9b185-8d7b-4efa-b565-397f44fe5cd8)
Submarine

![image](https://github.com/user-attachments/assets/2e5860c1-8bea-4730-a629-da348056d7c3)
Tortuga

![image](https://github.com/user-attachments/assets/e45b066a-3180-4dce-af27-bc4af8c2bb59)

</p>
</details>
<details><summary><h3>Misc. Minor Fixes</h3></summary>
<p>

Chief Justice Access

![image](https://github.com/user-attachments/assets/10d54485-d0ee-40bb-b048-738e61bf585f)
Category Groupings (BSO AND NTR)

![image](https://github.com/user-attachments/assets/8548dc33-f75f-4051-84b2-e26230f3cc2c)

![image](https://github.com/user-attachments/assets/dd67ad17-0128-4ca6-bf8d-9b4fded117a5)

</p>
</details>

---

# Changelog
:cl:
- add: Added Magistrate role.
- add: Added Dignitary Department.
- add: Added winter coats for NTR and Magistrate on Glacier Spawn.
- tweak: Moved Blueshield Officer and Nanotrasen Representative to
Dignitary Department.
- fix: Fixed the category groups identifier for BSO and NTR in Loadouts.
- fix: Fixed Chief Justice tag in ID Card Computer.

---------

Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
# Description

Adds new attributes to Vigor and Lethargy to catch up with the recent
traits:

Vigor:
- Still has +10 stamina
- Now increases stamina regen per second from 3 to 3.6
  - Time to regenerate 50 stamina: ~13.8 seconds
- (As a reference, the base time to regenerate 50 stamina with 3 regen
is ~16.6 seconds)
- Now reduces the delay of stamina regen after stamina damage from 3
seconds to 2.25 seconds

Lethargy:
- Still has -15 stamina
- Now decreases stamina regen per second from 3 to 2.4
  - Time to regenerate 50 stamina: ~20.8 seconds
- Now increases the delay of stamina regen after stamina damage from 3
seconds to 3.75 seconds

As a bonus change to be consistent with the traits, Onis and Felinids
now have their stamina regen scaled precisely with their non-standard
stamina points, such that the time where they regenerate all their
stamina is the exact same. Onis have (3 * 1.15) 3.45 stamina regen, and
Felinids have (3 * 0.85) 2.55 stamina regen.

## Why / Balance

Vigor/Lethargy was one of the traits designed early in Einstein Engines'
lifetime. For better or for worse, Vigor has been powercreeped by
several traits in the same cost bracket:


![image](https://github.com/user-attachments/assets/7df6a18d-dc6d-499f-8c7d-1a7ef51c10ee)

Why get a +10 stamina stat increase when for the same points you can
either have a constant source of power attacks (Martial Artist),
traverse difficult terrain faster (Parkour Training), or have a constant
10% armor (Dermal Armor)?

Adding faster stamina regen could mean more stamina for Power Attacks in
prolonged fights, and being able to recover from stamina slowdowns
faster, escaping bad situations more efficiently. This makes Vigor more
or less up to par with the new traits.

## Media
**New Vigor Description**

![newvigor](https://github.com/user-attachments/assets/4735e7e2-70d7-4afe-84d7-ad120d839dd4)

**New Lethargy Description**

![newlethargy](https://github.com/user-attachments/assets/089573b8-05e3-40e2-bcce-f5c6b63eabec)

## Changelog

:cl: Skubman
- add: The Vigor trait now has additional effects! Aside from increasing
stamina, Vigor now increases stamina regen per second, and reduces the
delay of stamina regen after taking stamina damage. The opposite effects
have been added to the Lethargy trait.
- tweak: The Oni species now has slightly increased stamina regen, and
Felinids decreased stamina regen.
![image](https://github.com/user-attachments/assets/b53f8a0a-422b-47f8-acda-01d830dc8aaa)


# Changelog

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:cl:
- fix: Fixed full glimmer float being displayed to chat by Sophia.
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# Description

Fixed not having enough space for longer chemicals on the ChemMaster UI.

---

# Changelog

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:cl:
- fix: Fixed not having enough space for longer chemicals on the
ChemMaster UI.
<!--
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# Description

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My bad

---

# Changelog

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:cl:
- fix: Fixed IPCs being unable to cryo.
# Description

This PR splits all the CVars into separate files. Unfortunately I need
to hella clean this up by restoring all the CVars that are different on
EE, because cherrypicking it reset everything to Wizden's Defaults
(Including CVars that no longer exist on EE, and removing CVars from
systems I codeown now, such as Atmos, Guns, and Melee).

# Changelog

No changelog because this isn't player facing. :)

---------

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
# Description

This PR adds in the classic Asimov's Three Laws of Robotics as a
standard lawset for Synthetics. The laws are given thus.

Law 1: A robot may not injure a human being or, through inaction, allow
a human being to come to harm.
Law 2: A robot must obey the orders given it by human beings except
where such orders would conflict with the First Law.
Law 3: A robot must protect its own existence as long as such protection
does not conflict with the First or Second Law.

The localizations for them are intentionally left exactly-as-is from the
original 3 laws written by Isaac Asimov. Yes this is totally different
from "Crewsimov", yes this does actually mean an Asimov AI isn't
required to obey orders given to it by a Moth. Yes this does actually
mean that the AI isn't allowed to "Harm" nukies so long as it can verify
that the Nukie in question is a human.

Also includes this cherry-pick
space-wizards/space-station-14#31040
Because this is a fix for a crash that was happening in my dev
environment...

# TODO

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/9276a514-78dc-4447-8324-4de6e28004af)

</p>
</details>

# Changelog

:cl:
- add: Added the classic Asimov's Three Laws of Robotics to the game.
- add: AI now starts with Asimov laws by default, instead of
"Crewsimov".

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
<!--
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# Description

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Changes how the ChemMaster works:
1. Removes the amount buttons and instead uses a textbox that resets
whenever a value is entered or focus ends.
2. Shrinks the ChemMaster again.
3. Adds sorting options, including for quantity, last added, and a sort
option for the (default) alphabetical order.
4. Sorting options save via the ChemMaster itself, not per-user.

Video showcase:
https://discord.com/channels/1218698320155906090/1218698321053356060/1330129166384894046

---

# Changelog

<!--
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:cl:
- add: Added sorting options to the ChemMaster.
- add: Added the ability to input custom amounts into the ChemMaster via
a textbox that resets on change.
- tweak: The width of the ChemMaster UI has been lowered.
- remove: Removed quantity buttons from the ChemMaster.

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
# Description

This PR adds a new server configuration that disables the special Scream
Action that all players spawn with. It's stupid, it's NRP. And you can
still scream with the emote or emote wheel. If the config is set to
false at roundstart, the Scream action simply won't spawn.

# Changelog

:cl:
- tweak: The "Scream Action" no longer appears by default. It may be set
in your server's configuration to spawn or not.
# Description

Apparently a lot of people were extremely angry that this was defaulted
false.

# Changelog

:cl:
- tweak: Scream is once again by default on the action bar. The server
configuration for removing it still exists however.
@VMSolidus VMSolidus marked this pull request as ready for review February 12, 2025 04:41
@VMSolidus
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I'm running the tests on this, and enabling the Build & Test Debug. I need to see what's actually going on.

@VMSolidus
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Diff RSI's is such a stupid and pointless test, wheeee. We had it disabled upstream because it serves literally no purpose other than to be annoying and pointless.

VMSolidus and others added 21 commits February 11, 2025 23:55
Peptide: Some fixes from me.
This adds the wonderful `Psionics Registry Computer` which allows you
to, just like Criminal Records, mark people that will show their icons
to other individuals wearing the appropriate gear, and will allow you to
keep track of such individuals in a similar way by making a `PsiWatch`
app that will show the reasons.

For the purposes of easement, I've left the fingerprints and DNA in
there, but individuals will not show up with it in the actual file. The
game would just crash when I removed the filters, so I left them in. The
dropdown also just looked cleaner when it was there instead of removing
it and replacing it with a label.

I've recolored the sprites for the sec-glasses and sec-HUD to make the
epi-glasses and epi-HUD using Epistemics colors.
I've recolored the sprite for the CriminalRecords computer to look
different and be cool.

---

A list of things I've done split into categories.

- [x] (Recolor) Sprite the epi-glasses and epi-HUD.
- [x] Sprite the PsionicsRecords computer screen.
- [x] Sprite the Psionics Status icons.
- [x] Change the sprite for the Psionics Abusing (it is hard to tell any
difference from suspected right now).

- [x] Set up records XAML that basically duplicates the Criminal
Records.
- [x] Remove History (not necessary).
- [x] Change all the naming schema to match.
- [x] Change the categories and setup reason-requirement for each
submission type.
- [x] Change the "reason" to "psionics" so it is more intuitive.

- [x] Setup computer to show UI.
- [x] Setup system to report to report to Epistemics (Science) radio
when anything is changed.
- [x] Setup the system to only accept Epistemics (Research) access.
- [x] Setup the computer board.
- [x] Setup the sprites for the computers.

- [x] Create the icons and ensure the ShowPsionicsRecordIcons prototype
works.
- [x] Create the entity prototypes for the glasses and HUD in the game
to show textures.
- [x] Set it up so the glasses and HUD show the user the icons when
they're wearing them (having hard time fixing this at 06:00 in the
morning).

- [x] Setup the PDA app to mimic the SecWatch app as its own (PsiWatch).
- [x] Add the PDA app cartridge to Chaplain, Mantis, Cataloguer, and
Mystagogue.
- [x] Add cartridge to the Mystagogue locker (so they can give others
it).

- [x] Add the epi-HUD to the Chaplain, Mantis, Cataloguer and
Mystagogue.
- [x] Add the epi-glasses to the Mystagogue.
- [x] Add the epi-glasses to Chaplain, Mantis, and Cataloguer (for 3
points).

- [x] Add the Psionics Registry Computer to every map.

- [x] Make the computer only work for Chaplain (Chapel), Cataloguer
(Library), Mantis (Mantis), and Mystagogue (ResearchDirector).
- [x] Fix Chaplain PDA (did not have any programs installed
automatically, now it does).

---

I will add more media when I finish the rest. For now, it's just us.

<details><summary><h3>Registry Working</h3></summary>
<p>

https://github.com/user-attachments/assets/f534a1b6-6873-4bcd-9fe5-c7138069ecc0

</p>
</details>
<details><summary><h3>Loadouts and PsiWatch</h3></summary>
<p>

Cataloguer

![image](https://github.com/user-attachments/assets/3a5c3b2c-13e8-470f-8ea7-cff828f03e8d)
Chaplain

![image](https://github.com/user-attachments/assets/35a1255c-9447-4aeb-b200-48f2d00782e1)
Mantis

![image](https://github.com/user-attachments/assets/155ac859-10fd-4233-a84d-31f8f32b2f71)
Mystagogue

![image](https://github.com/user-attachments/assets/ddfd178f-2d79-4e1f-9226-51352eb8c0c9)

---

No Users in PsiWatch

![image](https://github.com/user-attachments/assets/63186e30-8c04-409b-8478-eb6bc9006f5f)
Suspected in PsiWatch

![image](https://github.com/user-attachments/assets/e9009714-0ed5-496f-a836-04f01f9e13e8)
Registered in PsiWatch

![image](https://github.com/user-attachments/assets/5f565ec6-4f5f-4303-89cc-f9201de01568)
Abusing in PsiWatch

![image](https://github.com/user-attachments/assets/d2f623b4-f2fa-419b-9b3e-a77001aff8ae)
PsiWatch in PDA

![image](https://github.com/user-attachments/assets/262ffd2e-f798-41db-8e45-4b64613aac0d)
Picture of the PDAs and PsiWatch Cartridge

![image](https://github.com/user-attachments/assets/ed334e8d-6236-4252-82b8-327f59609751)

---

Mystagogue Lockers with PsiWatch Cartridge

![image](https://github.com/user-attachments/assets/e56cef9c-2d9e-46bb-87ca-3e6cd2c85240)

</p>
</details>
<details><summary><h3>Mapping Locations</h3></summary>
<p>

Arena

![image](https://github.com/user-attachments/assets/b24e997d-051d-4def-a28c-dc1029566f0d)
Asterisk

![image](https://github.com/user-attachments/assets/6e2faf02-350e-4608-b629-c402d8c2a0fc)
Core

![image](https://github.com/user-attachments/assets/0d43e3a0-36c2-4c51-9745-d2a4e1d70217)
Edge

![image](https://github.com/user-attachments/assets/478180e2-e63a-4d9a-bf13-365b2648778b)
Europa

![image](https://github.com/user-attachments/assets/a385fc48-016e-40bd-8dbc-dc3904b62f05)
Gaxstation

![image](https://github.com/user-attachments/assets/207c267b-bf01-4ba5-b829-034ad26d48ef)
Glacier

![image](https://github.com/user-attachments/assets/2432840a-2ecc-4957-b82e-ed8406453fbc)
Hive

![image](https://github.com/user-attachments/assets/d03ec8a0-de82-4f0f-af90-3bb3e76c1ff7)
Lighthouse

![image](https://github.com/user-attachments/assets/3a6b8cc0-5692-4e12-a90f-8d0427469cd5)
Meta

![image](https://github.com/user-attachments/assets/c8092fd1-a2cb-4b07-966c-c13a673f16ac)
Pebble

![image](https://github.com/user-attachments/assets/084d76a1-b458-4693-a22e-3787a00f69fd)
Radstation

![image](https://github.com/user-attachments/assets/a98b48dc-70e3-429c-b2f5-99ba2a5f194a)
Saltern

![image](https://github.com/user-attachments/assets/b7e52f6f-8d55-476f-9991-de72c559fc16)
Shoukou

![image](https://github.com/user-attachments/assets/2495e13f-f07a-414d-993e-7e29e48c7f9c)
Submarine

![image](https://github.com/user-attachments/assets/08a92a84-513f-40d2-8ed3-313189805838)
Tortuga

![image](https://github.com/user-attachments/assets/0009b512-ff07-4d17-8825-71a182cb67dc)

</p>
</details>

---

:cl:
- add: Added Psionics Registry Computer. Now you can record Psionics
users in Epistemics.
- add: Added epi-glasses and epi-HUD to see Psionics Users icons.
(Chaplain, Cataloguer, Mantis, and Mystagogue have access in loadout).
- add: Added PsiWatch. Now you can see the Psionics Records data on your
PDA!
- fix: Fixed Chaplain not having any programs in their PDA on spawn.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
(cherry picked from commit fc7ecc4)
@Peptide90 Peptide90 enabled auto-merge (rebase) February 22, 2025 19:58
auto-merge was automatically disabled February 22, 2025 20:01

Rebase failed

@Peptide90 Peptide90 merged commit 3fbbe01 into master Feb 23, 2025
9 of 11 checks passed
@Peptide90 Peptide90 deleted the upstream_merge_28-jan branch February 23, 2025 16:28
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