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Listening Post Earlier Start (#409)
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# Description

This was something that always annoyed me back when I made this for
DeltaV. One key feature of the Listening Post was that it would have
acted to encourage traitors to actually buy the encryption key bundle,
since it had the possibility of letting them get radio support from a
listening post. At the time Debug insisted it should only ever spawn
extremely late in the around, giving it a sufficiently low weight that
it would only appear usually an hour into the round. By this point all
of the traitors had either been caught or had already done their thing,
thus defeating the entire point of it. It also had an absurdly high
minimum player count relative to the actual threat the outpost serves,
ensuring that it would never appear on lowpop servers.

Seriously not even stationwide lethal threats such as Xenos Ventcritters
had as high of a minimum player count.


# Changelog

:cl:
- tweak: Syndicate Listening Posts can now appear any time in a round,
and can appear on low-pop servers.
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VMSolidus authored May 28, 2024
1 parent d041011 commit 7876728
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions Resources/Prototypes/DeltaV/GameRules/events.yml
Original file line number Diff line number Diff line change
Expand Up @@ -52,9 +52,8 @@
noSpawn: true
components:
- type: StationEvent
earliestStart: 15
weight: 5
minimumPlayers: 25
weight: 7.5
minimumPlayers: 10
maxOccurrences: 1
duration: 1
- type: PirateRadioSpawnRule
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