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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
<ApparelLayerDef> | ||
<defName>Shield</defName> | ||
<label>Shield</label> | ||
<drawOrder>600</drawOrder> | ||
</ApparelLayerDef> | ||
</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<PawnKindDef ParentName="TribalBase"> | ||
<defName>Tribal_ShieldWarrior</defName> | ||
<label>shield warrior</label> | ||
<combatPower>70</combatPower> | ||
<itemQuality>Poor</itemQuality> | ||
<canBeSapper>true</canBeSapper> | ||
<gearHealthRange>0.5~1.8</gearHealthRange> | ||
<apparelMoney>230~330</apparelMoney> | ||
<apparelTags> | ||
<li>Shield_Neolithic</li> | ||
</apparelTags> | ||
<weaponMoney>150~150</weaponMoney> | ||
<weaponTags inherit="false"> | ||
<li>ShieldSafeMelee_Neolithic_Basic</li> | ||
<li>ShieldSafeMelee_Neolithic_Decent</li> | ||
</weaponTags> | ||
</PawnKindDef> | ||
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<PawnKindDef ParentName="TribalChiefBase"> | ||
<defName>Tribal_ShieldChiefMelee</defName> | ||
<label>war chief</label> | ||
<combatPower>100</combatPower> | ||
<apparelTags> | ||
<li>Shield_Neolithic</li> | ||
</apparelTags> | ||
<apparelMoney>480~780</apparelMoney> | ||
<weaponTags inherit="false"> | ||
<li>ShieldSafeMelee_Neolithic_Advanced</li> | ||
<li>ShieldSafeMelee_Medieval_Advanced</li> | ||
</weaponTags> | ||
</PawnKindDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
<ThingCategoryDef> | ||
<defName>Shield</defName> | ||
<label>shield</label> | ||
<parent>Apparel</parent> | ||
</ThingCategoryDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<ThingDef Name="Apparel_ShieldBase" Abstract="True"> | ||
<thingClass>CombatShields.ColorableShield</thingClass> | ||
<category>Item</category> | ||
<selectable>True</selectable> | ||
<pathCost>10</pathCost> | ||
<useHitPoints>True</useHitPoints> | ||
<techLevel>Neolithic</techLevel> | ||
<graphicData> | ||
<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle> | ||
</graphicData> | ||
<drawGUIOverlay>true</drawGUIOverlay> | ||
<tradeability>Sellable</tradeability> | ||
<statBases> | ||
<ArmorRating_Blunt>0.0</ArmorRating_Blunt> | ||
<ArmorRating_Sharp>0.0</ArmorRating_Sharp> | ||
<StuffEffectMultiplierArmor>0.5</StuffEffectMultiplierArmor> | ||
<MaxHitPoints>100</MaxHitPoints> | ||
<Flammability>0.5</Flammability> | ||
<DeteriorationRate>2</DeteriorationRate> | ||
<Beauty>-3</Beauty> | ||
</statBases> | ||
<comps> | ||
<li Class="CompProperties_Forbiddable"/> | ||
<li> | ||
<compClass>CompQuality</compClass> | ||
</li> | ||
<li Class="CompProperties_Art"> | ||
<nameMaker>NamerArtWeaponMelee</nameMaker> | ||
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker> | ||
<minQualityForArtistic>Excellent</minQualityForArtistic> | ||
</li> | ||
</comps> | ||
<inspectorTabs> | ||
<li>ITab_Art</li> | ||
</inspectorTabs> | ||
<thingCategories> | ||
<li>Shield</li> | ||
</thingCategories> | ||
<apparel> | ||
<careIfWornByCorpse>false</careIfWornByCorpse> | ||
<bodyPartGroups> | ||
<li>LeftHand</li> | ||
</bodyPartGroups> | ||
<wornGraphicPath></wornGraphicPath> | ||
<layers> | ||
<li>Shield</li> | ||
</layers> | ||
<tags> | ||
<li>Shield</li> | ||
</tags> | ||
</apparel> | ||
<altitudeLayer>Item</altitudeLayer> | ||
<alwaysHaulable>True</alwaysHaulable> | ||
<tickerType>Never</tickerType> | ||
<smeltable>True</smeltable> | ||
</ThingDef> | ||
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<!-- Makeable Shield --> | ||
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<ThingDef Name="Shield_MakeableBase" ParentName="Apparel_ShieldBase" Abstract="True"> | ||
<recipeMaker> | ||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> | ||
<workSkill>Crafting</workSkill> | ||
<effectWorking>Smelt</effectWorking> | ||
<soundWorking>Recipe_Smith</soundWorking> | ||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef> | ||
<defaultIngredientFilter> | ||
<categories> | ||
<li>Root</li> | ||
</categories> | ||
</defaultIngredientFilter> | ||
</recipeMaker> | ||
</ThingDef> | ||
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<!-- Buckler --> | ||
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<ThingDef Name="Buckler_Shield" ParentName="Shield_MakeableBase" Abstract="True"> | ||
<apparel> | ||
<bodyPartGroups Inherit="False"> | ||
<li>Arms</li> | ||
<li>LeftHand</li> | ||
</bodyPartGroups> | ||
</apparel> | ||
<equippedStatOffsets> | ||
<ShootingAccuracyPawn>-1.5</ShootingAccuracyPawn> | ||
<MeleeDodgeChance>0.15</MeleeDodgeChance> | ||
</equippedStatOffsets> | ||
</ThingDef> | ||
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<!-- Small Shield --> | ||
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<ThingDef Name="Small_Shield" ParentName="Shield_MakeableBase" Abstract="True"> | ||
<apparel> | ||
<bodyPartGroups Inherit="False"> | ||
<li>Shoulders</li> | ||
<li>Torso</li> | ||
<li>Arms</li> | ||
</bodyPartGroups> | ||
</apparel> | ||
<equippedStatOffsets> | ||
<MeleeHitChance>-0.05</MeleeHitChance> | ||
<ShootingAccuracyPawn>-2</ShootingAccuracyPawn> | ||
<AimingDelayFactor>0.1</AimingDelayFactor> | ||
<MeleeDodgeChance>0.1</MeleeDodgeChance> | ||
</equippedStatOffsets> | ||
</ThingDef> | ||
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<!-- Medium Shield --> | ||
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<ThingDef Name="Medium_Shield" ParentName="Shield_MakeableBase" Abstract="True"> | ||
<apparel> | ||
<bodyPartGroups Inherit="False"> | ||
<li>Shoulders</li> | ||
<li>Torso</li> | ||
<li>Arms</li> | ||
</bodyPartGroups> | ||
</apparel> | ||
<equippedStatOffsets> | ||
<MeleeHitChance>-0.1</MeleeHitChance> | ||
<MoveSpeed>-0.75</MoveSpeed> | ||
<ShootingAccuracyPawn>-4</ShootingAccuracyPawn> | ||
<AimingDelayFactor>0.25</AimingDelayFactor> | ||
<MeleeDodgeChance>-0.4</MeleeDodgeChance> | ||
</equippedStatOffsets> | ||
</ThingDef> | ||
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<!-- Large Shield --> | ||
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<ThingDef Name="Large_Shield" ParentName="Shield_MakeableBase" Abstract="True"> | ||
<apparel> | ||
<bodyPartGroups Inherit="False"> | ||
<li>Shoulders</li> | ||
<li>Torso</li> | ||
<li>Shoulders</li> | ||
<li>Arms</li> | ||
<li>LeftHand</li> | ||
<li>Legs</li> | ||
</bodyPartGroups> | ||
</apparel> | ||
<equippedStatOffsets> | ||
<MeleeHitChance>-0.15</MeleeHitChance> | ||
<MoveSpeed>-1.25</MoveSpeed> | ||
<MeleeDodgeChance>-0.6</MeleeDodgeChance> | ||
<ShootingAccuracyPawn>-4</ShootingAccuracyPawn> | ||
<AimingDelayFactor>0.3</AimingDelayFactor> | ||
</equippedStatOffsets> | ||
</ThingDef> | ||
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<ThingDef Name="Large_Shield_NonCraftable" ParentName="Apparel_ShieldBase" Abstract="True"> | ||
<apparel> | ||
<bodyPartGroups Inherit="False"> | ||
<li>Shoulders</li> | ||
<li>Torso</li> | ||
<li>Shoulders</li> | ||
<li>Arms</li> | ||
<li>LeftHand</li> | ||
<li>Legs</li> | ||
</bodyPartGroups> | ||
</apparel> | ||
<equippedStatOffsets> | ||
<MeleeHitChance>-0.15</MeleeHitChance> | ||
<MoveSpeed>-1.25</MoveSpeed> | ||
<MeleeDodgeChance>-0.6</MeleeDodgeChance> | ||
<ShootingAccuracyPawn>-4</ShootingAccuracyPawn> | ||
<AimingDelayFactor>0.3</AimingDelayFactor> | ||
</equippedStatOffsets> | ||
</ThingDef> | ||
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<!-- Tower Shield --> | ||
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<ThingDef Name="Tower_Shield" ParentName="Shield_MakeableBase" Abstract="True"> | ||
<apparel> | ||
<bodyPartGroups Inherit="False"> | ||
<li>Torso</li> | ||
<li>Shoulders</li> | ||
<li>Arms</li> | ||
<li>Legs</li> | ||
<li>FullHead</li> | ||
<li>Feet</li> | ||
</bodyPartGroups> | ||
</apparel> | ||
<equippedStatOffsets> | ||
<MeleeHitChance>-0.25</MeleeHitChance> | ||
<MoveSpeed>-2</MoveSpeed> | ||
<ShootingAccuracyPawn>-5</ShootingAccuracyPawn> | ||
<MeleeDodgeChance>-0.8</MeleeDodgeChance> | ||
<AimingDelayFactor>0.5</AimingDelayFactor> | ||
</equippedStatOffsets> | ||
</ThingDef> | ||
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</Defs> |
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