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1 change: 0 additions & 1 deletion mp/src/game/server/hl2/weapon_rpg.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1458,7 +1458,6 @@ void CWeaponRPG::Precache( void )
PrecacheScriptSound( "Missile.Accelerate" );

// Laser dot...
PrecacheModel( "sprites/redglow1.vmt" );
PrecacheModel( RPG_LASER_SPRITE );
PrecacheModel( RPG_BEAM_SPRITE );

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3 changes: 1 addition & 2 deletions mp/src/game/shared/hl2mp/weapon_rpg.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1248,7 +1248,7 @@ void CAPCMissile::ComputeActualDotPosition( CLaserDot *pLaserDot, Vector *pActua

#define RPG_BEAM_SPRITE "effects/laser1.vmt"
#define RPG_BEAM_SPRITE_NOZ "effects/laser1_noz.vmt"
#define RPG_LASER_SPRITE "sprites/redglow1"
#define RPG_LASER_SPRITE "sprites/redglow1.vmt"

//=============================================================================
// RPG
Expand Down Expand Up @@ -1361,7 +1361,6 @@ void CWeaponRPG::Precache( void )
PrecacheScriptSound( "Missile.Accelerate" );

// Laser dot...
PrecacheModel( "sprites/redglow1.vmt" );
PrecacheModel( RPG_LASER_SPRITE );
PrecacheModel( RPG_BEAM_SPRITE );
PrecacheModel( RPG_BEAM_SPRITE_NOZ );
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1 change: 0 additions & 1 deletion sp/src/game/server/hl2/weapon_rpg.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1458,7 +1458,6 @@ void CWeaponRPG::Precache( void )
PrecacheScriptSound( "Missile.Accelerate" );

// Laser dot...
PrecacheModel( "sprites/redglow1.vmt" );
PrecacheModel( RPG_LASER_SPRITE );
PrecacheModel( RPG_BEAM_SPRITE );

Expand Down
3 changes: 1 addition & 2 deletions sp/src/game/shared/hl2mp/weapon_rpg.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1248,7 +1248,7 @@ void CAPCMissile::ComputeActualDotPosition( CLaserDot *pLaserDot, Vector *pActua

#define RPG_BEAM_SPRITE "effects/laser1.vmt"
#define RPG_BEAM_SPRITE_NOZ "effects/laser1_noz.vmt"
#define RPG_LASER_SPRITE "sprites/redglow1"
#define RPG_LASER_SPRITE "sprites/redglow1.vmt"

//=============================================================================
// RPG
Expand Down Expand Up @@ -1361,7 +1361,6 @@ void CWeaponRPG::Precache( void )
PrecacheScriptSound( "Missile.Accelerate" );

// Laser dot...
PrecacheModel( "sprites/redglow1.vmt" );
PrecacheModel( RPG_LASER_SPRITE );
PrecacheModel( RPG_BEAM_SPRITE );
PrecacheModel( RPG_BEAM_SPRITE_NOZ );
Expand Down