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When using --force-grab-cursor, the cursor is initially grabbed until another window or workspace is interacted with, then the cursor is not locked when back in gamescope. Without the --force-grab-cursor argument, the issue was still present, some games fixing the problem by opening and closing the pause menu, others not.
There is also a window border which was not present beforehand, but probably irrelevant.
When using
--force-grab-cursor, the cursor is initially grabbed until another window or workspace is interacted with, then the cursor is not locked when back in gamescope. Without the--force-grab-cursorargument, the issue was still present, some games fixing the problem by opening and closing the pause menu, others not.There is also a window border which was not present beforehand, but probably irrelevant.
gamescope-gitpackage2024-05-06.18-29-07.mp4