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Deathloop (1252330) #5156
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Just adding in another report, so you have more to work with. Symptoms are the same as OP. System Information
Log: |
Same symptoms as OP; the System Information
Logs: |
Same here: System Information
Logs: |
No window displayed has well and after one minute waiting i have this error message:
System information: OS: Pop!_OS 21.04 |
Hello @AkharmLeOugre, looking around a little bit, apparently the current version of the game on Steam needs cpu support for AVX (unconfirmed) which your CPU does not support. That doesn't help troubleshoot the earlier feedback, just a note that you have an additional snafu with the game. |
The game runs on my windows machine with a no AVX CPU so AVX is unlikely to be required |
Deathloop need Windows 10 Build 18363 to run https://imgur.com/a/85biV3i. Based on @AkharmLeOugre report, proton simulate Windows 10 Build 17763. It might be the problem ? |
With latest Proton Experimental 6.3-20210916 the Deathloop started working. |
I got excited after NTMan's comment and tried to start it. It now does something. I get a splash screen with a mouse cursor that is a watch. That's as far as I get. :( |
The proton changelog mentions that it is only playable with RADV |
I left it doing nothing for a few minutes and it's up and running. Controller doesn't work. Frame rate seems great so far. |
Running on Proton Experimental, I've made it as far as a splash screen, which then just sits there until I stop the game from the Steam client. Pop!_OS 21.04, kernel 5.13.0-7614-generic Full system spec: https://gist.github.com/KGOrphanides/d4f4ad960f75515a86301394561f7a9b |
Leave it running for 5-10 minutes, @KGOrphanides The progress bar will fill and you may even get Not Responding, Force Quit? but just leave it running. |
@elijahsgh is correct, it launches after six minutes (I timed it) and we are in business. Runs perfectly at detected settings (mouse and keyboard, haven't tested with a controller) and I successfully played the first loop. The game complained that I was using too much VRAM, but this was apparently because it thought I had 6GB rather 8GB. (Can provide screenshots if it would be helpful.) Further notes:
|
Can confirm: the game stucks during the first start for about 5 minutes and then runs normally., but in my case I saw few artifacts when borders of the objects has visible square regions around them. Probably will need to play with graphics settings in order to address that. Arch @ 5.14.3-zen1 |
Getting exactly the same Access Violation as @NotTheEnclave screenshotted, takes less than a minute to pop up. Specs in my previous post. |
OK, so what is the game doing during those 5-10 minutes? compiling shaders? |
... probably Denuvo. This game features an anti-Tamper that decrypts assets during loads. Who knows. |
Small Proton Experimental update: the game should now be playable with Nvidia GPUs. |
In my case it was Temporal Post-processing Anti-Aliasing that was causing the issue, setting it to High or lower fixed it. |
Getting the same error as @thoughtorgan in the exact same scenario: after beating the first area/tutorial, the error shows up in the loading screen for the 2nd area, Updaam. I'm on an NVIDIA RTX 2080Ti if it matters, and upon starting the game again after it crashed with the error, I get the same error except it happens at the very start of the game now (as soon as the menu shows up) EDIT: Upon a subsequent reboot, the game loads into the menu fine now and loads the 2nd area fine. Will update if it crashes again at the next area's loading screen. |
I'm running into the same problem as @benoit2600. The game launches on latest Proton Experimental, but doesn't make it to the splash screen. After the Preparing to launch... window goes away, the Windows version error pops up, and then a black screen - there is no splash screen for me - until I force quit it. I've left it running for 15+ minutes. Here are my logs. System information: https://gist.github.com/archangel013/40d630f837d6557d2f5548fdf2ed9df3 |
The game was patched today. It appears from two attempts to start it up since the patch that potentially it may now be borked for Proton Experimental at least on NVidia. Doesn't appear to be loading any more. I've had crashes previously (including the void engine one loading into Updaam) but that was actually in game or loading into a 'new' area. Or I'm just unlucky. Anyone else tried to run it since it was patched? Nope just unlucky it started up on the fourth go. Other three goes no additional memory was allocated and no load was placed on any cores for some reason when I started the game. |
Are you on open beta or main?
I'll give it a try but I want to make sure which release you're on. Also
I'm AMD/AMD.
…On Tue, Sep 21, 2021 at 1:32 PM eaglemmoomin ***@***.***> wrote:
The game was patched today. It appears from two attempts to start it up
since the patch that potentially it may now be borked for Proton
Experimental at least on NVidia. Doesn't appear to be loading any more.
I've had crashes previously but that was actually in game or loading into a
'new' area. Or I'm just unlucky. Anyone else tried to run it since it was
patched?
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Main. Haven't switched over to the beta. |
If reverting it doesn't fix the issue, please explain how to easily reproduce the issue in-game (graphics settings and such), thanks! |
Just tested on today's update. Yeah, reverting 1762e6b5406bf6c0ebec84a21fa8eb62f812dd2b as @hakzsam says, fixes the shadows. Should we make an issue on the Mesa gitlab? |
yeah that seems like something reasonable to do |
This RADV regression should be fixed in main. Please re-test and confirm, thanks! |
As a side-note, I'd like to mention that the game runs fantastic ever since the latest update on PC. The frame time is very much consistent and the engine runs the game more matured then before. Other then the current shadow bug, everything else is perfect for me. |
Hello @DashCruft, for reference sake, what commit hash for mesa and date on Proton experimental. Just writing "latest" becomes difficult to evaluate after a relatively short amount of time. |
Sorry I should've known. The latest commit on my mesa compile is |
Someone else said the opposite https://gitlab.freedesktop.org/mesa/mesa/-/issues/7305 ? I'm wondering... |
@alosarjos Are you sure the issue is fixed for you then? |
In my case I could easily see this issue on the beginning of the first level and now is gone This screenshot is with commit e7e989f62e9 + This MR for testing: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18499 |
@DashCruft On your latest screenshot I see Mangohud reporting commit dcc52618952, you sure you tested recompiling after the fix merge? |
huhhh. This is odd. Git must've did the funny (or I have). Going to recompile again the main mesa repo. |
I accidentally didn't choose the right mesa version to test the game on. I can fully confirm this issue is now completely resolved by the new merge that occurred in the mesa-git repo recently. (https://gitlab.freedesktop.org/mesa/mesa/-/issues/7305) I also apologize for the confusion that occurred. |
@DashCruft That merge still hasn't occurred. But I see you are now on commit e7e989f6 from main which is pretty recent. TLDR: The 18499 MR has nothing to do with this. |
Sorry again 💀 mentioned the wrong PR. My bad. |
Great, thanks for confirming, happy gaming! |
I'm getting the following dialog: Or, in text form, "DEATHLOOP Requires Windows 10 or higher". On two different Debian machines, one running Debian testing (towards 12/Bookworm) with Radeon 5700 XT and the other on Debian Stable (11/Bullseye) with NVidia GTX 1070. Same result for both experimental and Proton 7.0.5. Not sure what I'm doing differently when it seems to be running fine for others. |
Use protontricks to set the windows version to 10 (Select default prefix, then select winecfg) It seems like your proton has defaulted to windows 7. |
Thanks for the hint, but deleting the Hopefully this is useful to someone else in the future. |
Trying to play this game it's being a nightmare. It uses up all of my VRAM, I have a 3070 and I know it's not a lot of VRAM but still, takes up the 8GB of VRAM the GPU has. No matter I set the game on low or ultra, on low it takes a little more time to fill up the 8GB but still, it does. And loadings make the game crash, throwing this errors: |
only thing i can think of is to set texture quality to low |
It actually is. Game is all set to low. |
Compatibility ReportSystem Information
SymptomsSame alt+tab issue as everyone else, but I didn't come to report that. Primary issue is that when I'm running the game at "Fullscreen" 1920x1080 on my 3840x2160 monitor, the upscaled surface has tiling glitches. Running the game unscaled via Borderless Fullscreen (only fills top left quarter of desktop) or Windowed, there are no glitches. Adding a video captured from the monitor. The glitch does not show up on unscaled mirrored outputs, as I was unable to capture it from a 1080p output with an HDMI capture device, and it did not appear in OBS screen capture. https://f.losno.co/v/IMG_0492.mp4 (1080p60, AV1, 59MB) |
Also having issues with alt-tab, whenever I come back to the game it's not a black screen but just completely unresponsive and I have to force quit. Proton 8.0-5 |
The problem i'm having with deathloop, is that the performance seems to degrade overtime. When you start the game it runs perfect fine, but after sometime have a huge loss the fps and frametimes |
Compatibility Report
System Information
I confirm:
Log:
steam-1252330.log
Symptoms
Hit play, no window appears. "Stop" button remains as "Stop" indefinitely.
Reproduction
Run game
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