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Project Nimbus: Complete Edition (257030) #4983

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2 tasks done
TauAkiou opened this issue Jul 19, 2021 · 3 comments
Open
2 tasks done

Project Nimbus: Complete Edition (257030) #4983

TauAkiou opened this issue Jul 19, 2021 · 3 comments
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Game compatibility - Unofficial Games not expected to work without issues .NET Uses the .NET framework

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@TauAkiou
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Compatibility Report

  • Name of the game with compatibility issues: Project Nimbus Complete Edition
  • Steam AppID of the game: 257030
  • NOTE: This includes both the original version and the Complete Edition of the game. This report focuses on the Complete Edition.

System Information

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.
    steam-257030.log

Symptoms

Launcher is broken, but can be bypassed. Game will not start without 'd3dcompiler_47'.

Game performance is choppy compared to Windows. Windowing and resolution issues.

Reproduction

  1. Attempt to start the game through the launcher. The launcher will show a black screen and be unusable.
  2. The launcher can be bypassed by entering 'complete' as a launch option. This will skip the launcher and attempt to boot the game, but the game will hang on a black screen for about 5-30 seconds then instantly crash with a very unhelpful UE4 "Fatal Error".
  3. Installing 'd3dcompiler_47' through protontricks allows the game to start, but you may run into a windowing bug where only part of the game will render in a small window. In order to fix, either the game's config has to be edited manually, or you have to set the game to Windowed, alt-tab out and back in, then set your graphical settings from there.
@kisak-valve kisak-valve added Game compatibility - Unofficial Games not expected to work without issues .NET Uses the .NET framework .NET-WPF labels Jul 19, 2021
madewokherd pushed a commit to madewokherd/wpf that referenced this issue Jul 22, 2021
Since we have no way to build .baml files, we originally hacked
the theme loading code to look for .xaml files, so we could build
themes without a .baml build process. It turns out that
applications can ship with their own themes, and we still need to
be able to load baml in these cases.

For ValveSoftware/Proton#4983

Unfortunately there are more bugs affecting the launcher.
madewokherd pushed a commit to madewokherd/wpf that referenced this issue Jul 22, 2021
Allows launcher to start for ValveSoftware/Proton#4983

It's unclear why dwrite in Proton can't find Arial, but we can't
assume every Wine install everywhere will have Arial in some form,
so we need a fallback in any case.
@madewokherd
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The launcher should be fixed in this CI build of wine-mono https://github.com/madewokherd/wine-mono/suites/3308131613/artifacts/77426251 which can be manually installed using the instructions here https://github.com/redmcg/wine-mono/wiki#install-later-version (changing the app id and msi filename).

@TauAkiou
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TauAkiou commented Jul 23, 2021

@madewokherd Tested the new wine-mono and launcher confirmed working. Thanks for the update!

This just leaves the 'd3dcompiler_47' requirement preventing the game from launching without any changes, once your wine-mono patch becomes mainstream.

@madewokherd
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