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During Tuesday's routine maintenance I discovered that the client does not automatically reconnect to the GC after having been disconnected. This was not unexpected, however it is not immediate clear how to detect this event and attempt a reconnection.
My first thought was to borrow the steam lib's recipe for persistent login, with hope that including this in my project would also provide persistent connection to CS:GO (given that I call csgo's launch() on the steam client's logged_on event).
Can someone confirm whether this is correct, or if not provide the correct approach to reconnect?
The text was updated successfully, but these errors were encountered:
During Tuesday's routine maintenance I discovered that the client does not automatically reconnect to the GC after having been disconnected. This was not unexpected, however it is not immediate clear how to detect this event and attempt a reconnection.
My first thought was to borrow the
steam
lib's recipe for persistent login, with hope that including this in my project would also provide persistent connection to CS:GO (given that I callcsgo
'slaunch()
on thesteam
client'slogged_on
event).Can someone confirm whether this is correct, or if not provide the correct approach to reconnect?
The text was updated successfully, but these errors were encountered: