Closed
Description
During Tuesday's routine maintenance I discovered that the client does not automatically reconnect to the GC after having been disconnected. This was not unexpected, however it is not immediate clear how to detect this event and attempt a reconnection.
My first thought was to borrow the steam
lib's recipe for persistent login, with hope that including this in my project would also provide persistent connection to CS:GO (given that I call csgo
's launch()
on the steam
client's logged_on
event).
Can someone confirm whether this is correct, or if not provide the correct approach to reconnect?