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  • Both FX controllers got 1 new state, and 2 new transitions in the M_Cull layer to only use the culling cube, whenever the Marker is enabled.
  • Fixed the Culling animations, as they were doing the opposite of what their name said

- Both FX controllers got 1 new state, and 2 new transitions in the M_Cull layer to only use the culling cube, whenever the Marker is enabled.
- Fixed the Culling animations, as they were doing the opposite of what their name said
Culling cube is always on
@jellejurre jellejurre merged commit c5cece1 into fix/fix-marker-compiler-error Nov 27, 2025
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