Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -67,6 +67,13 @@ decide what is best for your avatar's use case.

### Eye Gaze Parameters

:::info Eye gaze normalization

Eye tracking values are normalized from the original real value range of 0 to 45, to the OSC range of 0 to 1.
These values can still exceed 1 however. Use a 2d simple directional blendtree with animations that set the rotations to 45 degree directions in order to match 1:1 with the real eye rotation

:::

| Name | Function |
| :--- | :------- |
| v2/EyeLeftX | `<0.0 -> 1.0>` Left Eye Look Right (Normalized Cartesian)<br/>`<0.0 -> -1.0>` Left Eye Look Left (Normalized Cartesian) |
Expand Down Expand Up @@ -294,4 +301,4 @@ input *to* VRCFaceTracking.
| :--- | :------ |
| EyeTrackingActive | `<true / false>` Eye Tracking is Active |
| ExpressionTrackingActive | `<true / false>` Expression Tracking is Active |
| LipTrackingActive | `<true / false>` Expression Tracking is Active |
| LipTrackingActive | `<true / false>` Expression Tracking is Active |