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キー割り当て画面からホットキー設定ダイアログを抜き出してコンポーネント化する #2209
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Hiroshiba
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VOICEVOX:main
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jdkfx:feature/#2002_refactoring_of_key_assignments
Aug 10, 2024
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,129 @@ | ||
<template> | ||
<QDialog | ||
noEscDismiss | ||
noShake | ||
transitionShow="none" | ||
transitionHide="none" | ||
:modelValue="isHotkeyDialogOpened" | ||
@update:modelValue="closeHotkeyDialog" | ||
> | ||
<QCard class="q-py-sm q-px-md"> | ||
<QCardSection align="center"> | ||
<div class="text-h6">ショートカットキーを入力してください</div> | ||
</QCardSection> | ||
<QCardSection align="center"> | ||
<template v-for="(hotkey, index) in lastRecord.split(' ')" :key="index"> | ||
<span v-if="index !== 0"> + </span> | ||
<!-- | ||
Mac の Meta キーは Cmd キーであるため、Meta の表示名を Cmd に置換する | ||
Windows PC では Meta キーは Windows キーだが、使用頻度低と考えられるため暫定的に Mac 対応のみを考慮している | ||
--> | ||
<QChip :ripple="false" color="surface"> | ||
{{ hotkey === "Meta" ? "Cmd" : hotkey }} | ||
</QChip> | ||
</template> | ||
<span v-if="lastRecord !== '' && confirmBtnEnabled"> +</span> | ||
<div v-if="duplicatedHotkey != undefined" class="text-warning q-mt-lg"> | ||
<div class="text-warning"> | ||
ショートカットキーが次の操作と重複しています | ||
</div> | ||
<div class="q-mt-sm text-weight-bold text-warning"> | ||
「{{ duplicatedHotkey.action }}」 | ||
</div> | ||
</div> | ||
</QCardSection> | ||
<QCardActions align="center"> | ||
<QBtn | ||
padding="xs md" | ||
label="キャンセル" | ||
unelevated | ||
color="surface" | ||
textColor="display" | ||
class="q-mt-sm" | ||
@click="closeHotkeyDialog" | ||
/> | ||
<QBtn | ||
padding="xs md" | ||
label="ショートカットキーを未設定にする" | ||
unelevated | ||
color="surface" | ||
textColor="display" | ||
class="q-mt-sm" | ||
@click=" | ||
emit('deleteHotkey', props.lastAction); | ||
closeHotkeyDialog(); | ||
" | ||
/> | ||
<QBtn | ||
v-if="duplicatedHotkey == undefined" | ||
padding="xs md" | ||
label="OK" | ||
unelevated | ||
color="primary" | ||
textColor="display-on-primary" | ||
class="q-mt-sm" | ||
:disabled="confirmBtnEnabled" | ||
@click="changeHotkeyAndClose" | ||
/> | ||
<QBtn | ||
v-else | ||
padding="xs md" | ||
label="上書きする" | ||
unelevated | ||
color="primary" | ||
textColor="display-on-primary" | ||
class="q-mt-sm" | ||
:disabled="confirmBtnEnabled" | ||
@click="overwriteHotkeyAndClose" | ||
/> | ||
</QCardActions> | ||
</QCard> | ||
</QDialog> | ||
</template> | ||
|
||
<script setup lang="ts"> | ||
import { computed, defineProps, defineEmits } from "vue"; | ||
import { HotkeyCombination } from "@/type/preload"; | ||
|
||
const props = defineProps<{ | ||
isHotkeyDialogOpened: boolean; | ||
lastAction: string; | ||
lastRecord: HotkeyCombination; | ||
duplicatedHotkey?: { action: string }; | ||
}>(); | ||
|
||
const emit = defineEmits<{ | ||
(e: "update:modelValue", value: boolean): void; | ||
(e: "deleteHotkey", action: string): void; | ||
( | ||
e: "changeHotkeySettings", | ||
action: string, | ||
combination: HotkeyCombination, | ||
): void; | ||
}>(); | ||
|
||
const confirmBtnEnabled = computed(() => { | ||
return ( | ||
props.lastRecord == "" || | ||
["Ctrl", "Shift", "Alt", "Meta"].includes( | ||
props.lastRecord.split(" ")[props.lastRecord.split(" ").length - 1], | ||
) | ||
); | ||
}); | ||
|
||
const closeHotkeyDialog = () => { | ||
emit("update:modelValue", false); | ||
}; | ||
|
||
const changeHotkeyAndClose = () => { | ||
emit("changeHotkeySettings", props.lastAction, props.lastRecord); | ||
closeHotkeyDialog(); | ||
}; | ||
|
||
const overwriteHotkeyAndClose = () => { | ||
if (props.duplicatedHotkey == undefined) | ||
throw new Error("props.duplicatedHotkey == undefined"); | ||
emit("deleteHotkey", props.duplicatedHotkey.action); | ||
changeHotkeyAndClose(); | ||
}; | ||
</script> |
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(ただのコメントです)
これちょっとコンポーネント分けの難しいところというか、僕の中でも結論が出てないのですが、一般的に言われていることをちょっとご紹介してみます 🙏
子コンポーネントから親コンポーネントの処理を実行したいとき、今の実装のように具体的な処理をする関数を渡す方法と、イベントのみやり取りする方法の2つがあります。
例えばイベントペースでやり取りする場合、「追加ボタンが押された」「上書きボタンが押された」というコールバックを受け取って、親コンポーネント側が具体的な処理を書く感じです。
イベントをやり取りする方が疎結合になってテストがやりやすいため、一般的にはこっちのがいいのですが、今回の場合みたく処理が複雑に絡み合ってる場合は直接関数を渡しても良いかもです。
「イベントのやり取りにできないか」という考え方に立つと何か見えてくるかもです。
まあ慣れてきたらぜひ・・・!
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ありがとうございます!!今後の実装に活かしたいです!!