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Herne 3D Tools

Asset creation pipeline for Herne — The Wild Hunt — a low-poly PS1-style survival horror game on Roblox.

This repository contains all Python scripts, Blender headless tools, AI API clients, and the upload pipeline used to generate, process, and publish every 3D model, texture, audio file, and animation in Herne.

The game repository (Herne) only consumes the final rbxassetid:// IDs via Constants.luau — it does not contain the generation tooling.


Quick Start

# 1. Clone this repo alongside the Herne repo
git clone https://github.com/VECTORG99/Herne-3D-Tools.git
cd Herne-3D-Tools

# 2. Set up Python env
python -m venv .venv
source .venv/bin/activate
pip install trimesh manifold3d numpy scipy pillow xatlas requests

# 3. (Optional) Install Blender 5.2+ for rigging/decimation
#    https://www.blender.org/download/

# 4. Configure Roblox Open Cloud credentials in Herne repo's .env
#    ROBLOX_API_KEY=...
#    ROBLOX_UNIVERSE_ID=...

# 5. Run a phase
python scripts/asset_pipeline/run.py --phase models --upload --update

Documentation

  • METHODOLOGY.md — Full pipeline methodology, asset inventory, watertight requirements, cost breakdown
  • scripts/asset_pipeline/manifest.toml — Asset definitions + AI prompts for all 15 sounds, 7 models, 18 textures
  • scripts/asset_pipeline/run.py --help — Orchestrator CLI

Pipeline Phases

Phase What it generates Cost
models 7 low-poly GLB meshes (trees, Herne, dogs, cabin, ground) $0 / ~$3.71 AI
audio 15 SFX (horn, dogs, footsteps, UI, ambient) $0 / ~$0.09 AI
textures 18 PBR textures (6 materials × 3 maps) $0
icons 6 UI icons $0
overlays 2 post-process overlays (vignette, glitch) $0
animations 8 character animations (Herne + Black Shuck) $0

Stack

Layer Technology
3D (procedural) trimesh + manifold3d (CSG)
3D (AI) fal.ai Hunyuan3D v3.1 Pro
Audio (procedural) numpy + scipy.signal + ffmpeg
Audio (AI) ElevenLabs Sound Effects API
Textures Pillow + scipy.signal.sobel (normal maps)
UV unwrap xatlas
Rigging/animation Blender 5.2 headless
Upload Roblox Open Cloud API
Orchestrator Python run.py

Integration with Herne

Herne-3D-Tools (this repo)          Herne (game repo)
─────────────────────────           ──────────────────
generate_*.py ──→ .glb/.ogg/.png
upload_roblox.py ──→ rbxassetid://
update_constants.py ──────────────→ Constants.luau
                                    AssetHelper.luau ──→ Roblox instances
                                    ForestGenerator ──→ MeshParts
                                    AnimationService ──→ Animator

After running the pipeline here, rebuild + test in the Herne repo:

cd ../Herne
bash scripts/dev.sh --test   # 1463 tests
bash scripts/dev.sh --build  # Herne.rbxm

License

Same license as the Herne project. See Herne repo.

About

Asset creation pipeline for Herne — The Wild Hunt. Low-poly 3D models, audio, textures, animations → Roblox Open Cloud.

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