Closed
Description
Currently the imported Godot VRM shows only generic naming for blendshapes.
The expected display in e.g. UniVRM as documented here
I suspect the lack of comparable proper naming issue (with respect to e.g. UniVRM) could be related to Godot GLTF implementation. Perhaps someone is able to suggest which issues are that and if that have been merged in Godot4 or back port to Godot 3.3