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Naming VRM Blendshapes #11

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@GeorgeS2019

Description

Currently the imported Godot VRM shows only generic naming for blendshapes.

Morph 0 to Morph 53
drawing

The expected display in e.g. UniVRM as documented here
drawing

I suspect the lack of comparable proper naming issue (with respect to e.g. UniVRM) could be related to Godot GLTF implementation. Perhaps someone is able to suggest which issues are that and if that have been merged in Godot4 or back port to Godot 3.3

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