Skip to content

fix(1.0.0-pre.3): Photon Transport connect event id assignment #118

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Nov 4, 2021

Conversation

LukeStampfli
Copy link
Contributor

Connect event ids on the client now contain the hosts peer id instead of the clients own id. This results in the Photon Realtime transport behaving similar to the UNet and UnityTransport and allows it to work with #1368

Tested on Boss Room fix/ngo-pre.3 branch (#483194dd749e062fcedd58d3fac43caeb0d7587b) with 1 host + 2 clients on same machine able to connect to the lobby select a character and walk around in the game using Photon Realtime Transport

Connect event ids on the client now contain the hosts peer id instead of the clients own id.
@LukeStampfli LukeStampfli force-pushed the fix/photon-clientidassigment branch from 8cafd3f to 19a3b91 Compare November 2, 2021 18:46
@SamuelBellomo SamuelBellomo merged commit ae9ed5f into develop Nov 4, 2021
@SamuelBellomo SamuelBellomo deleted the fix/photon-clientidassigment branch November 4, 2021 15:47
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants