fix(1.0.0-pre.3): Photon Transport connect event id assignment #118
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Connect event ids on the client now contain the hosts peer id instead of the clients own id. This results in the Photon Realtime transport behaving similar to the UNet and UnityTransport and allows it to work with #1368
Tested on Boss Room
fix/ngo-pre.3
branch (#483194dd749e062fcedd58d3fac43caeb0d7587b) with 1 host + 2 clients on same machine able to connect to the lobby select a character and walk around in the game using Photon Realtime Transport