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This fixes an issue we are seeing with VSTU debgugging in Unity. (#7634) #882

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Mar 23, 2018
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4 changes: 2 additions & 2 deletions mono/mini/debugger-agent.c
Original file line number Diff line number Diff line change
Expand Up @@ -5531,9 +5531,9 @@ process_breakpoint (DebuggerTlsData *tls, gboolean from_signal)

if (ss_reqs->len > 0)
ss_events = create_event_list (EVENT_KIND_STEP, ss_reqs, ji, NULL, &suspend_policy);
if (bp_reqs->len > 0)
else if (bp_reqs->len > 0)
bp_events = create_event_list (EVENT_KIND_BREAKPOINT, bp_reqs, ji, NULL, &suspend_policy);
if (kind != EVENT_KIND_BREAKPOINT)
else if (kind != EVENT_KIND_BREAKPOINT)
enter_leave_events = create_event_list (kind, NULL, ji, NULL, &suspend_policy);

mono_loader_unlock ();
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