Implement multithreaded liveness checking #1418
Merged
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This is a copy of a previous PR, that was backed out due to failing QV. The multithreading has been rewritten on the unity side, while the mono and il2cpp side remain the same
This branch introduces support for multithreaded liveness checking, and uses a new block container type, that will allocate new blocks when needed, instead of reallocating a continuous array like the old implementation did. This also removes the need for starting and stopping the world and removing the marks that has been set in the walked objects, when reallocating blocks for the array.