Handle locales with the same daylight savings time start and end #1220
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If the first and second transition DateTime objects are the same,
ValidateAdjustmentRule
will throw an exception. I'm unsure why thesewould be the same, but we do see that occur for some locales. In that
case, just exit early.
This change corrects Unity case 1160695.
Release notes:
IL2CPP: Allow DateTime.Now to work properly on some non-English locales in WebGL. (case 1160695)