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[bug-fix] Increase height of wall in CrawlerStatic #3650

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Mar 18, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -1690,8 +1690,8 @@ MonoBehaviour:
m_InferenceDevice: 0
m_BehaviorType: 0
m_BehaviorName: CrawlerStatic
m_TeamID: 0
m_useChildSensors: 1
TeamId: 0
m_UseChildSensors: 1
--- !u!114 &114230237520033992
MonoBehaviour:
m_ObjectHideFlags: 0
Expand All @@ -1704,6 +1704,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2f37c30a5e8d04117947188818902ef3, type: 3}
m_Name:
m_EditorClassIdentifier:
agentParameters:
maxStep: 0
hasUpgradedFromAgentParameters: 1
maxStep: 5000
target: {fileID: 4749909135913778}
ground: {fileID: 4856650706546504}
Expand Down Expand Up @@ -1759,7 +1762,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
DecisionPeriod: 5
RepeatAction: 0
TakeActionsBetweenDecisions: 0
offsetStep: 0
--- !u!1 &1492926997393242
GameObject:
Expand Down Expand Up @@ -2959,8 +2962,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1995322274649904}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0.5, z: 0}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_LocalPosition: {x: -0, y: 1.5, z: 0}
m_LocalScale: {x: 0.01, y: 0.03, z: 0.01}
m_Children: []
m_Father: {fileID: 4924174722017668}
m_RootOrder: 1
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1 change: 1 addition & 0 deletions com.unity.ml-agents/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.

### Minor Changes
- Format of console output has changed slightly and now matches the name of the model/summary directory. (#3630, #3616)
- Raise the wall in CrawlerStatic scene to prevent Agent from falling off. (#3650)
- Renamed 'Generalization' feature to 'Environment Parameter Randomization'.

## [0.15.0-preview] - 2020-03-18
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