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Update Barracuda to 0.6.1-preview #3584

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Mar 7, 2020
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2 changes: 1 addition & 1 deletion com.unity.ml-agents/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Academy.RegisterSideChannel and UnregisterSideChannel methods were added. (#3391)
- A tutorial on adding custom SideChannels was added (#3391)
- The stepping logic for the Agent and the Academy has been simplified (#3448)
- Update Barracuda to 0.6.0-preview
- Update Barracuda to 0.6.1-preview
* The interface for `RayPerceptionSensor.PerceiveStatic()` was changed to take an input class and write to an output class, and the method was renamed to `Perceive()`.
- The checkpoint file suffix was changed from `.cptk` to `.ckpt` (#3470)
- The command-line argument used to determine the port that an environment will listen on was changed from `--port` to `--mlagents-port`.
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2 changes: 1 addition & 1 deletion com.unity.ml-agents/package.json
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Expand Up @@ -5,6 +5,6 @@
"unity": "2018.4",
"description": "Add interactivity to your game with Machine Learning Agents trained using Deep Reinforcement Learning.",
"dependencies": {
"com.unity.barracuda": "0.6.0-preview"
"com.unity.barracuda": "0.6.1-preview"
}
}
1 change: 0 additions & 1 deletion docs/Migrating.md
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Expand Up @@ -32,7 +32,6 @@ The versions can be found in
* Replace your calls to `SetActionMask` on your Agent to `DiscreteActionMasker.SetActionMask` in `CollectDiscreteActionMasks`.
* If you call `RayPerceptionSensor.PerceiveStatic()` manually, add your inputs to a `RayPerceptionInput`. To get the previous float array output,
iterate through `RayPerceptionOutput.rayOutputs` and call `RayPerceptionOutput.RayOutput.ToFloatArray()`.
* Re-import all of your `*.NN` files to work with the updated Barracuda package.
* Replace all calls to `Agent.GetStepCount()` with `Agent.StepCount`.
* Replace `IFloatProperties` variables with `FloatPropertiesChannel` variables.

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