Description
Hi there,
This is a really exciting project, really appreciate the work that has went in thus far - great job all :)
I am trying to create agents
that where their steps
are triggered by me, through code (rather than every frame or some fixed frame skip). I'm not sure if maybe this is something that is obvious and I've just missed it or if there is no best practice for what I am trying to do.
Specifically I am trying to train a brain
using two agents
playing against each other, but in a turn based environment (player one -> player two -> player one etc).
Should I be disabling the Agent
scripts? Should I play with the Wait Time
during runtime? Neither of these sound like a perfect solution, nor have my attempts at them been successful so far.
Thanks in advance for the help,
Liam