Description
Describe the bug
It looks like Brains are being transitioned into Agents & Policies:
#2729
But I do not have access to the Design Doc for these changes
https://docs.google.com/document/d/1hBhBxZ9lepGF4H6fc6Hu6AW7UwOmnyX3trmgI3HpOmo/edit#
Issue:
There are 0 brains in the getting-started notebook
To Reproduce
There is a reference to Brain in this Notebook:
https://github.com/Unity-Technologies/ml-agents/blob/master/notebooks/getting-started.ipynb
I'm trying to run this notebook, and I have my environment executable file in the right place now.
But (based on my research), it looks like I need to set my Brain to "external"
The error is that there are 0 brains:
"Unity Academy name: Ball3DAcademy; Number of Training Brains : 0"
And the code expects at least one brain:
"env = UnityEnvironment(file_name=env_name); default_brain = env.external_brain_names[0]; brain = env.brains[default_brain]"
Notes:
I believe the resolution when Brain's existed was to make sure that the Brain was set to External and to set the Control tickmark, but I do not see any of those options in Unity's Ball3dAcademy example now. If Brain's no longer exist (as I'm understanding), then what is the solution to this now?
Environment (please complete the following information):
- MacOS High Sierra 10.13.6
- ML-Agents version: master (ML-Agents Code Restructure #1083) ; 0.11.0 ; 0.5.0a
- TensorFlow version: Version: 1.15.0