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Purpose of this PR
Class: TextureMoveTool
Method: DoToolUI
Snapping is done by using EditorSnapping.MoveSnap on the moved position.
There are three handles
The Slider2D has an explicit individual snap value of 0.0f. The Slider1Ds use a method override that internally applies -1.0f as a snap factor.
The position done via Slider1D is snapped to 1.0 increments before getting to the MoveSnap line where the actual snap settings are applied.