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style: whitespace fixes (#1117)
1 parent c1ee3b6 commit ff185d6

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7 files changed

+11
-11
lines changed

7 files changed

+11
-11
lines changed

com.unity.netcode.gameobjects/Editor/NetworkManagerEditor.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -89,7 +89,7 @@ private void Initialize()
8989

9090
// NetworkConfig properties
9191
m_PlayerPrefabProperty = m_NetworkConfigProperty.FindPropertyRelative(nameof(NetworkConfig.PlayerPrefab));
92-
m_ProtocolVersionProperty = m_NetworkConfigProperty.FindPropertyRelative("ProtocolVersion");
92+
m_ProtocolVersionProperty = m_NetworkConfigProperty.FindPropertyRelative("ProtocolVersion");
9393
m_NetworkTransportProperty = m_NetworkConfigProperty.FindPropertyRelative("NetworkTransport");
9494
m_TickRateProperty = m_NetworkConfigProperty.FindPropertyRelative("TickRate");
9595
m_ClientConnectionBufferTimeoutProperty = m_NetworkConfigProperty.FindPropertyRelative("ClientConnectionBufferTimeout");

com.unity.netcode.gameobjects/Runtime/Configuration/NetworkConfig.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -224,7 +224,7 @@ public ulong GetConfig(bool cache = true)
224224

225225
using var buffer = PooledNetworkBuffer.Get();
226226
using var writer = PooledNetworkWriter.Get(buffer);
227-
227+
228228
writer.WriteUInt16Packed(ProtocolVersion);
229229
writer.WriteString(NetworkConstants.PROTOCOL_VERSION);
230230

com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1114,7 +1114,7 @@ internal void SynchronizeNetworkObjects(ulong clientId)
11141114
// If we are the base scene, then we set the root scene index;
11151115
if (activeScene == scene)
11161116
{
1117-
if(!ValidateSceneBeforeLoading(sceneIndex, LoadSceneMode.Single))
1117+
if (!ValidateSceneBeforeLoading(sceneIndex, LoadSceneMode.Single))
11181118
{
11191119
continue;
11201120
}

com.unity.netcode.gameobjects/Tests/Runtime/ObjectParenting/NetworkObjectParentingTests.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
4242

4343
private bool VerifySceneBeforeLoading(int sceneIndex, string sceneName, LoadSceneMode loadSceneMode)
4444
{
45-
if(sceneName.StartsWith("InitTestScene"))
45+
if (sceneName.StartsWith("InitTestScene"))
4646
{
4747
return false;
4848
}

testproject/Assets/Tests/Manual/SceneTransitioningAdditive/AdditiveSceneToggleHandler.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -101,7 +101,7 @@ private void SceneManager_OnSceneEvent(SceneEvent sceneEvent)
101101
}
102102
else if (sceneEvent.SceneEventType == SceneEventData.SceneEventTypes.C2S_UnloadComplete)
103103
{
104-
if (sceneEvent.ClientId == NetworkManager.Singleton.ServerClientId && !m_SceneLoaded.isLoaded )
104+
if (sceneEvent.ClientId == NetworkManager.Singleton.ServerClientId && !m_SceneLoaded.isLoaded)
105105
{
106106
m_SceneLoaded = new Scene();
107107
m_WaitForSceneLoadOrUnload = false;
@@ -156,10 +156,10 @@ public IEnumerator SceneEventCoroutine()
156156
switch (sceneEventProgressStatus)
157157
{
158158
case SceneEventProgressStatus.SceneEventInProgress:
159-
{
160-
yield return new WaitForSeconds(0.25f);
161-
break;
162-
}
159+
{
160+
yield return new WaitForSeconds(0.25f);
161+
break;
162+
}
163163
case SceneEventProgressStatus.Started:
164164
{
165165
continueCheck = false;

testproject/Assets/Tests/Manual/Scripts/NotifyClientRpc.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ public override void OnNetworkSpawn()
3131
s_Singleton = this;
3232
}
3333

34-
if ( IsServer && NetworkManager.SceneManager != null)
34+
if (IsServer && NetworkManager.SceneManager != null)
3535
{
3636
NetworkManager.SceneManager.OnSceneEvent += SceneManager_OnSceneEvent;
3737
}

testproject/Assets/Tests/Manual/Scripts/RandomMovement.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -46,7 +46,7 @@ public void Move(int speed)
4646
else if (!IsServer && IsOwner)
4747
{
4848
// Client must sent Rpc
49-
MovePlayerServerRpc(m_Direction * speed*1.05f);
49+
MovePlayerServerRpc(m_Direction * speed * 1.05f);
5050
}
5151
else if (IsServer && !IsOwner)
5252
{

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