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fix: RpcQueueProcessor now uses the correct instance to invoke (#747)
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-2
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com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs

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@@ -6,7 +6,6 @@
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using UnityEngine;
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using System.Linq;
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using MLAPI.Logging;
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using UnityEngine.SceneManagement;
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using MLAPI.Configuration;
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using MLAPI.Internal;
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using MLAPI.Profiling;

com.unity.multiplayer.mlapi/Runtime/Messaging/RpcQueue/RpcQueueProcessor.cs

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@@ -60,7 +60,7 @@ public void ProcessReceiveQueue(NetworkUpdateStage currentStage, bool isTesting)
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if (!isTesting)
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{
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NetworkManager.Singleton.InvokeRpc(currentQueueItem);
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m_NetworkManager.InvokeRpc(currentQueueItem);
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}
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ProfilerStatManager.RpcsQueueProc.Record();

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