Skip to content

Commit c8eb5fc

Browse files
authored
chore!: replace MLAPI namespace with Unity.Multiplayer.Netcode (#1007)
* chore!: replace MLAPI namespace with Unity.Netcode * update crefs in xmldoc summaries * NetcodeNetworkEvent -> NetcodeEvent * Unity.Netcode -> Unity.Multiplayer.Netcode
1 parent bba72a4 commit c8eb5fc

File tree

209 files changed

+475
-543
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

209 files changed

+475
-543
lines changed

.editorconfig

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -14,6 +14,7 @@ indent_size = 4
1414
# formatting rules
1515
dotnet_diagnostic.IDE0001.severity = error # Simplify name
1616
dotnet_diagnostic.IDE0002.severity = error # Simplify member access
17+
dotnet_diagnostic.IDE0005.severity = error # Remove unnecessary import
1718
dotnet_style_qualification_for_field = false:error
1819
dotnet_style_qualification_for_property = false:error
1920
dotnet_style_qualification_for_method = false:error
@@ -26,7 +27,7 @@ csharp_prefer_braces = true:error
2627
csharp_using_directive_placement = outside_namespace:error
2728

2829
# naming rules
29-
# namespace MLAPI { ... }
30+
# namespace Unity.Multiplayer.Netcode { ... }
3031
# public class NetworkObject { ... }
3132
# public void Spawn(...) { ... }
3233
dotnet_naming_symbols.usertypes_naming_symbols.applicable_kinds = namespace, class, struct, enum, property, method, field, event, delegate, local_function
@@ -101,4 +102,4 @@ dotnet_naming_style.memberfield_naming_style.required_prefix = m_
101102
dotnet_naming_style.memberfield_naming_style.capitalization = pascal_case
102103
dotnet_naming_rule.memberfield_naming_rule.symbols = memberfield_naming_symbols
103104
dotnet_naming_rule.memberfield_naming_rule.style = memberfield_naming_style
104-
dotnet_naming_rule.memberfield_naming_rule.severity = error
105+
dotnet_naming_rule.memberfield_naming_rule.severity = error

com.unity.multiplayer.mlapi/Editor/CodeGen/CodeGenHelpers.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -3,17 +3,17 @@
33
using System.IO;
44
using System.Linq;
55
using System.Text;
6-
using MLAPI.Hashing;
7-
using MLAPI.Messaging;
8-
using MLAPI.Serialization;
6+
using Unity.Multiplayer.Netcode.Hashing;
7+
using Unity.Multiplayer.Netcode.Messaging;
8+
using Unity.Multiplayer.Netcode.Serialization;
99
using Mono.Cecil;
1010
using Mono.Cecil.Cil;
1111
using Mono.Cecil.Rocks;
1212
using Unity.CompilationPipeline.Common.Diagnostics;
1313
using Unity.CompilationPipeline.Common.ILPostProcessing;
1414
using UnityEngine;
1515

16-
namespace MLAPI.Editor.CodeGen
16+
namespace Unity.Multiplayer.Netcode.Editor.CodeGen
1717
{
1818
internal static class CodeGenHelpers
1919
{

com.unity.multiplayer.mlapi/Editor/CodeGen/NetworkBehaviourILPP.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -3,9 +3,9 @@
33
using System.Linq;
44
using System.Collections.Generic;
55
using System.Reflection;
6-
using MLAPI.Logging;
7-
using MLAPI.Messaging;
8-
using MLAPI.Serialization;
6+
using Unity.Multiplayer.Netcode.Logging;
7+
using Unity.Multiplayer.Netcode.Messaging;
8+
using Unity.Multiplayer.Netcode.Serialization;
99
using Mono.Cecil;
1010
using Mono.Cecil.Cil;
1111
using Mono.Cecil.Rocks;
@@ -16,7 +16,7 @@
1616
using ParameterAttributes = Mono.Cecil.ParameterAttributes;
1717
using ILPPInterface = Unity.CompilationPipeline.Common.ILPostProcessing.ILPostProcessor;
1818

19-
namespace MLAPI.Editor.CodeGen
19+
namespace Unity.Multiplayer.Netcode.Editor.CodeGen
2020
{
2121
internal sealed class NetworkBehaviourILPP : ILPPInterface
2222
{

com.unity.multiplayer.mlapi/Editor/CodeGen/PostProcessorAssemblyResolver.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@
66
using Mono.Cecil;
77
using Unity.CompilationPipeline.Common.ILPostProcessing;
88

9-
namespace MLAPI.Editor.CodeGen
9+
namespace Unity.Multiplayer.Netcode.Editor.CodeGen
1010
{
1111
internal class PostProcessorAssemblyResolver : IAssemblyResolver
1212
{

com.unity.multiplayer.mlapi/Editor/CodeGen/PostProcessorReflectionImporter.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
using System.Reflection;
33
using Mono.Cecil;
44

5-
namespace MLAPI.Editor.CodeGen
5+
namespace Unity.Multiplayer.Netcode.Editor.CodeGen
66
{
77
internal class PostProcessorReflectionImporter : DefaultReflectionImporter
88
{

com.unity.multiplayer.mlapi/Editor/CodeGen/PostProcessorReflectionImporterProvider.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using Mono.Cecil;
22

3-
namespace MLAPI.Editor.CodeGen
3+
namespace Unity.Multiplayer.Netcode.Editor.CodeGen
44
{
55
internal class PostProcessorReflectionImporterProvider : IReflectionImporterProvider
66
{

com.unity.multiplayer.mlapi/Editor/CodeGen/RuntimeAccessModifiersILPP.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@
66
using Unity.CompilationPipeline.Common.ILPostProcessing;
77
using ILPPInterface = Unity.CompilationPipeline.Common.ILPostProcessing.ILPostProcessor;
88

9-
namespace MLAPI.Editor.CodeGen
9+
namespace Unity.Multiplayer.Netcode.Editor.CodeGen
1010
{
1111
internal sealed class RuntimeAccessModifiersILPP : ILPPInterface
1212
{
Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,8 @@
11
using System;
22

3-
namespace MLAPI.Editor
3+
namespace Unity.Multiplayer.Netcode.Editor
44
{
55
public class DontShowInTransportDropdownAttribute : Attribute
66
{
7-
87
}
98
}

com.unity.multiplayer.mlapi/Editor/MLAPIProfiler.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
using System.Collections.Generic;
22
using System.IO;
3-
using MLAPI.Profiling;
4-
using MLAPI.Serialization;
3+
using Unity.Multiplayer.Netcode.Profiling;
4+
using Unity.Multiplayer.Netcode.Serialization;
55
using UnityEngine;
66

77
namespace UnityEditor

com.unity.multiplayer.mlapi/Editor/MLAPIProfilerModule.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
11
using System;
22
using System.Collections.Generic;
3-
using MLAPI.Profiling;
3+
using Unity.Multiplayer.Netcode.Profiling;
44
using Unity.Profiling;
55
using UnityEditor;
66
using UnityEngine;
77

8-
namespace MLAPI
8+
namespace Unity.Multiplayer.Netcode
99
{
1010
[InitializeOnLoad]
1111
internal static class MLAPIProfilerModule

com.unity.multiplayer.mlapi/Editor/NetworkBehaviourEditor.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,8 @@
11
using System;
22
using System.Collections.Generic;
33
using System.Reflection;
4-
using MLAPI;
5-
using MLAPI.NetworkVariable;
4+
using Unity.Multiplayer.Netcode;
5+
using Unity.Multiplayer.Netcode.NetworkVariable;
66
using UnityEngine;
77

88
namespace UnityEditor

com.unity.multiplayer.mlapi/Editor/NetworkManagerEditor.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -3,10 +3,10 @@
33
using UnityEditor;
44
using UnityEngine;
55
using UnityEditorInternal;
6-
using MLAPI.Configuration;
7-
using MLAPI.Transports;
6+
using Unity.Multiplayer.Netcode.Configuration;
7+
using Unity.Multiplayer.Netcode.Transports;
88

9-
namespace MLAPI.Editor
9+
namespace Unity.Multiplayer.Netcode.Editor
1010
{
1111
[CustomEditor(typeof(NetworkManager), true)]
1212
[CanEditMultipleObjects]

com.unity.multiplayer.mlapi/Editor/NetworkObjectEditor.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
using UnityEngine;
33
using UnityEditor;
44

5-
namespace MLAPI.Editor
5+
namespace Unity.Multiplayer.Netcode.Editor
66
{
77
[CustomEditor(typeof(NetworkObject), true)]
88
[CanEditMultipleObjects]

com.unity.multiplayer.mlapi/Prototyping/NetworkAnimator.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
using System.Linq;
22
using System.Collections.Generic;
3-
using MLAPI.Messaging;
4-
using MLAPI.Serialization;
3+
using Unity.Multiplayer.Netcode.Messaging;
4+
using Unity.Multiplayer.Netcode.Serialization;
55
using UnityEngine;
66

7-
namespace MLAPI.Prototyping
7+
namespace Unity.Multiplayer.Netcode.Prototyping
88
{
99
/// <summary>
1010
/// A prototype component for syncing animations

com.unity.multiplayer.mlapi/Prototyping/NetworkNavMeshAgent.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
using System.Collections.Generic;
22
using UnityEngine;
33
using UnityEngine.AI;
4-
using MLAPI.Connection;
5-
using MLAPI.Messaging;
4+
using Unity.Multiplayer.Netcode.Connection;
5+
using Unity.Multiplayer.Netcode.Messaging;
66

7-
namespace MLAPI.Prototyping
7+
namespace Unity.Multiplayer.Netcode.Prototyping
88
{
99
/// <summary>
1010
/// A prototype component for syncing NavMeshAgents

com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
using System;
2-
using MLAPI.NetworkVariable;
3-
using MLAPI.Serialization;
4-
using MLAPI.Transports;
2+
using Unity.Multiplayer.Netcode.NetworkVariable;
3+
using Unity.Multiplayer.Netcode.Serialization;
4+
using Unity.Multiplayer.Netcode.Transports;
55
using UnityEngine;
66

7-
namespace MLAPI.Prototyping
7+
namespace Unity.Multiplayer.Netcode.Prototyping
88
{
99
/// <summary>
1010
/// A prototype component for syncing transforms

com.unity.multiplayer.mlapi/Runtime/Collections/FixedQueue.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using System;
22

3-
namespace MLAPI.Collections
3+
namespace Unity.Multiplayer.Netcode.Collections
44
{
55
/// <summary>
66
/// Queue with a fixed size

com.unity.multiplayer.mlapi/Runtime/Configuration/HashSize.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace MLAPI.Configuration
1+
namespace Unity.Multiplayer.Netcode.Configuration
22
{
33
/// <summary>
44
/// Represents the length of a var int encoded hash

com.unity.multiplayer.mlapi/Runtime/Configuration/NetworkConfig.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -2,12 +2,12 @@
22
using System.Collections.Generic;
33
using UnityEngine;
44
using System.Linq;
5-
using MLAPI.Transports;
6-
using MLAPI.Hashing;
7-
using MLAPI.Serialization;
8-
using MLAPI.Serialization.Pooled;
5+
using Unity.Multiplayer.Netcode.Transports;
6+
using Unity.Multiplayer.Netcode.Hashing;
7+
using Unity.Multiplayer.Netcode.Serialization;
8+
using Unity.Multiplayer.Netcode.Serialization.Pooled;
99

10-
namespace MLAPI.Configuration
10+
namespace Unity.Multiplayer.Netcode.Configuration
1111
{
1212
/// <summary>
1313
/// The configuration object used to start server, client and hosts

com.unity.multiplayer.mlapi/Runtime/Configuration/NetworkConstants.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace MLAPI.Configuration
1+
namespace Unity.Multiplayer.Netcode.Configuration
22
{
33
/// <summary>
44
/// A static class containing MLAPI constants

com.unity.multiplayer.mlapi/Runtime/Configuration/NetworkPrefab.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,7 @@
11
using System;
2-
using MLAPI.Logging;
32
using UnityEngine;
43

5-
namespace MLAPI.Configuration
4+
namespace Unity.Multiplayer.Netcode.Configuration
65
{
76
internal enum NetworkPrefabOverride
87
{

com.unity.multiplayer.mlapi/Runtime/Connection/NetworkClient.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using System.Collections.Generic;
22

3-
namespace MLAPI.Connection
3+
namespace Unity.Multiplayer.Netcode.Connection
44
{
55
/// <summary>
66
/// A NetworkClient

com.unity.multiplayer.mlapi/Runtime/Connection/PendingClient.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace MLAPI.Connection
1+
namespace Unity.Multiplayer.Netcode.Connection
22
{
33
/// <summary>
44
/// A class representing a client that is currently in the process of connecting

com.unity.multiplayer.mlapi/Runtime/Core/IndexAllocator.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using UnityEngine;
22

3-
namespace MLAPI
3+
namespace Unity.Multiplayer.Netcode
44
{
55
internal struct IndexAllocatorEntry
66
{

com.unity.multiplayer.mlapi/Runtime/Core/NetworkBehaviour.cs

Lines changed: 12 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -4,18 +4,16 @@
44
using System.Reflection;
55
using System.Linq;
66
using System.IO;
7-
using MLAPI.Configuration;
8-
using MLAPI.Logging;
9-
using MLAPI.Messaging;
10-
using MLAPI.Timing;
11-
using MLAPI.NetworkVariable;
12-
using MLAPI.Profiling;
13-
using MLAPI.Reflection;
14-
using MLAPI.Serialization;
15-
using MLAPI.Serialization.Pooled;
16-
using MLAPI.Transports;
17-
18-
namespace MLAPI
7+
using Unity.Multiplayer.Netcode.Logging;
8+
using Unity.Multiplayer.Netcode.Messaging;
9+
using Unity.Multiplayer.Netcode.NetworkVariable;
10+
using Unity.Multiplayer.Netcode.Profiling;
11+
using Unity.Multiplayer.Netcode.Reflection;
12+
using Unity.Multiplayer.Netcode.Serialization;
13+
using Unity.Multiplayer.Netcode.Serialization.Pooled;
14+
using Unity.Multiplayer.Netcode.Transports;
15+
16+
namespace Unity.Multiplayer.Netcode
1917
{
2018
/// <summary>
2119
/// The base class to override to write network code. Inherits MonoBehaviour
@@ -316,12 +314,12 @@ protected NetworkBehaviour GetNetworkBehaviour(ushort behaviourId)
316314
public ulong OwnerClientId => NetworkObject.OwnerClientId;
317315

318316
/// <summary>
319-
/// Gets called when the <see cref="MLAPI.NetworkObject"/> gets spawned, message handlers are ready to be registered and the network is setup.
317+
/// Gets called when the <see cref="NetworkObject"/> gets spawned, message handlers are ready to be registered and the network is setup.
320318
/// </summary>
321319
public virtual void OnNetworkSpawn() { }
322320

323321
/// <summary>
324-
/// Gets called when the <see cref="MLAPI.NetworkObject"/> gets despawned. Is called both on the server and clients.
322+
/// Gets called when the <see cref="NetworkObject"/> gets despawned. Is called both on the server and clients.
325323
/// </summary>
326324
public virtual void OnNetworkDespawn() { }
327325

com.unity.multiplayer.mlapi/Runtime/Core/NetworkBehaviourUpdater.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
using System.Collections.Generic;
22
using Unity.Profiling;
33

4-
namespace MLAPI
4+
namespace Unity.Multiplayer.Netcode
55
{
66
public class NetworkBehaviourUpdater
77
{

com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs

Lines changed: 14 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -1,27 +1,25 @@
11
using System;
22
using System.Collections;
33
using System.Collections.Generic;
4-
using System.ComponentModel;
5-
using System.Diagnostics;
64
using System.Linq;
75
using UnityEngine;
8-
using MLAPI.Logging;
9-
using MLAPI.Configuration;
10-
using MLAPI.Profiling;
11-
using MLAPI.Serialization;
12-
using MLAPI.Transports;
13-
using MLAPI.Connection;
14-
using MLAPI.Messaging;
15-
using MLAPI.SceneManagement;
16-
using MLAPI.Spawning;
17-
using MLAPI.Exceptions;
18-
using MLAPI.Serialization.Pooled;
19-
using MLAPI.Transports.Tasks;
20-
using MLAPI.Timing;
6+
using Unity.Multiplayer.Netcode.Logging;
7+
using Unity.Multiplayer.Netcode.Configuration;
8+
using Unity.Multiplayer.Netcode.Profiling;
9+
using Unity.Multiplayer.Netcode.Serialization;
10+
using Unity.Multiplayer.Netcode.Transports;
11+
using Unity.Multiplayer.Netcode.Connection;
12+
using Unity.Multiplayer.Netcode.Messaging;
13+
using Unity.Multiplayer.Netcode.SceneManagement;
14+
using Unity.Multiplayer.Netcode.Spawning;
15+
using Unity.Multiplayer.Netcode.Exceptions;
16+
using Unity.Multiplayer.Netcode.Serialization.Pooled;
17+
using Unity.Multiplayer.Netcode.Transports.Tasks;
18+
using Unity.Multiplayer.Netcode.Timing;
2119
using Unity.Profiling;
2220
using Debug = UnityEngine.Debug;
2321

24-
namespace MLAPI
22+
namespace Unity.Multiplayer.Netcode
2523
{
2624
/// <summary>
2725
/// The main component of the library

0 commit comments

Comments
 (0)