Skip to content

Commit be0ca06

Browse files
authored
feat: network animator Trigger parameter support (#872)
* Added enhanced version of NetworkAnimator that allocates less garbage than before, supports Triggers but currently does not rely on netvars * # * # * # * NetworkAnimator updated with all the latest goodies. Var version is weird - we can't wait on serializing data till the tick end, this way we will most likely loose some of the netvar values which is potentially bad for trigger-based animations * Test scene now shows both netvar and rpc-based network animators * Fixed an issue when N.A. tries to set the value of an animator proeprty that's driven by animator curves There is no reason to sync these parameter values - they are being indirectly updated via the layer state sync. * Removed NetowrkAnimatorVar, removed dependency on Unity Chan prefab and replaced it with a nice spinning cube. * Added some text with instruction on how to use the scene in runtime * Removed UnityChan and changed some variable naming + formatting pass
1 parent 2621a19 commit be0ca06

File tree

327 files changed

+3211
-112879
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

327 files changed

+3211
-112879
lines changed

com.unity.multiplayer.mlapi/Editor/NetworkAnimatorEditor.cs

Lines changed: 0 additions & 94 deletions
This file was deleted.

0 commit comments

Comments
 (0)