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* fix
This fixes the exception in 2020.3.x versions of Unity where the EditorStyles.label is not yet set when instantiating label and toggle elements during declaration (unlike later versions of Unity where it does).
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -19,9 +19,9 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Renamed the NetworkTransform.SetState parameter `shouldGhostsInterpolate` to `teleportDisabled` for better clarity of what that parameter does. (#2228)
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### Fixed
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- Fixed issue where `NetcodeSettingsProvider` would throw an exception in Unity 2020.3.x versions. (#2345)
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- Fixed server side issue where, depending upon component ordering, some NetworkBehaviour components might not have their OnNetworkDespawn method invoked if the client side disconnected. (#2323)
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- Fixed a case where data corruption could occur when using UnityTransport when reaching a certain level of send throughput. (#2332)
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- Fixed an issue in `UnityTransport` where an exception would be thrown if starting a Relay host/server on WebGL. This exception should only be thrown if using direct connections (where WebGL can't act as a host/server). (#2321)
internalstaticNetcodeSettingsToggleAutoAddNetworkObjectToggle=newNetcodeSettingsToggle("Auto-Add NetworkObjects","When enabled, NetworkObjects are automatically added to GameObjects when NetworkBehaviours are added first.",20);
internalstaticNetcodeSettingsToggleMultiplayerToolTipStatusToggle=newNetcodeSettingsToggle("Multiplayer Tools Install Reminder","When enabled, the NetworkManager will display "+
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"the notification to install the multiplayer tools package.",20);
AutoAddNetworkObjectToggle=newNetcodeSettingsToggle("Auto-Add NetworkObjects","When enabled, NetworkObjects are automatically added to GameObjects when NetworkBehaviours are added first.",20);
MultiplayerToolTipStatusToggle=newNetcodeSettingsToggle("Multiplayer Tools Install Reminder","When enabled, the NetworkManager will display the notification to install the multiplayer tools package.",20);
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}
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}
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privatestaticvoidOnGuiHandler(stringobj)
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{
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// Make sure all NetcodeGUISettings derived classes are instantiated first
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