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| 1 | +using System.Collections; |
| 2 | +using UnityEngine; |
| 3 | +using UnityEngine.TestTools; |
| 4 | + |
| 5 | +namespace Unity.Netcode.RuntimeTests |
| 6 | +{ |
| 7 | + public class HiddenVariableTest : NetworkBehaviour |
| 8 | + { |
| 9 | + |
| 10 | + } |
| 11 | + |
| 12 | + public class HiddenVariableObject : NetworkBehaviour |
| 13 | + { |
| 14 | + public NetworkVariable<int> MyNetworkVariable = new NetworkVariable<int>(); |
| 15 | + public NetworkList<int> MyNetworkList = new NetworkList<int>(); |
| 16 | + |
| 17 | + public static int ChangeCount = 0; |
| 18 | + public static int ListChangeCount = 0; |
| 19 | + public static int ExpectedSize = 0; |
| 20 | + |
| 21 | + public override void OnNetworkSpawn() |
| 22 | + { |
| 23 | + Debug.Log($"{nameof(HiddenVariableObject)}.{nameof(OnNetworkSpawn)}()"); |
| 24 | + |
| 25 | + MyNetworkVariable.OnValueChanged += Changed; |
| 26 | + MyNetworkList.OnListChanged += ListChanged; |
| 27 | + |
| 28 | + base.OnNetworkSpawn(); |
| 29 | + } |
| 30 | + |
| 31 | + public void Changed(int before, int after) |
| 32 | + { |
| 33 | + Debug.Log($"Value changed from {before} to {after} on {NetworkManager.LocalClientId}"); |
| 34 | + ChangeCount++; |
| 35 | + } |
| 36 | + public void ListChanged(NetworkListEvent<int> listEvent) |
| 37 | + { |
| 38 | + Debug.Log($"ListEvent received: type {listEvent.Type}, index {listEvent.Index}, value {listEvent.Value}"); |
| 39 | + ListChangeCount++; |
| 40 | + |
| 41 | + Debug.Assert(ExpectedSize == MyNetworkList.Count); |
| 42 | + } |
| 43 | + } |
| 44 | + |
| 45 | + public class HiddenVariableTests : BaseMultiInstanceTest |
| 46 | + { |
| 47 | + protected override int NbClients => 4; |
| 48 | + |
| 49 | + private NetworkObject m_NetSpawnedObject; |
| 50 | + private GameObject m_TestNetworkPrefab; |
| 51 | + |
| 52 | + [UnitySetUp] |
| 53 | + public override IEnumerator Setup() |
| 54 | + { |
| 55 | + yield return StartSomeClientsAndServerWithPlayers(useHost: true, nbClients: NbClients, |
| 56 | + updatePlayerPrefab: playerPrefab => |
| 57 | + { |
| 58 | + var networkTransform = playerPrefab.AddComponent<HiddenVariableTest>(); |
| 59 | + m_TestNetworkPrefab = PreparePrefab(); |
| 60 | + }); |
| 61 | + } |
| 62 | + |
| 63 | + public GameObject PreparePrefab() |
| 64 | + { |
| 65 | + var prefabToSpawn = new GameObject("MyTestObject"); |
| 66 | + var networkObjectPrefab = prefabToSpawn.AddComponent<NetworkObject>(); |
| 67 | + MultiInstanceHelpers.MakeNetworkObjectTestPrefab(networkObjectPrefab); |
| 68 | + prefabToSpawn.AddComponent<HiddenVariableObject>(); |
| 69 | + |
| 70 | + m_ServerNetworkManager.NetworkConfig.NetworkPrefabs.Add(new NetworkPrefab() { Prefab = prefabToSpawn }); |
| 71 | + foreach (var clientNetworkManager in m_ClientNetworkManagers) |
| 72 | + { |
| 73 | + clientNetworkManager.NetworkConfig.NetworkPrefabs.Add(new NetworkPrefab() { Prefab = prefabToSpawn }); |
| 74 | + } |
| 75 | + return prefabToSpawn; |
| 76 | + } |
| 77 | + |
| 78 | + public IEnumerator WaitForConnectedCount(int targetCount) |
| 79 | + { |
| 80 | + var endTime = Time.realtimeSinceStartup + 1.0; |
| 81 | + while (m_ServerNetworkManager.ConnectedClientsList.Count < targetCount && Time.realtimeSinceStartup < endTime) |
| 82 | + { |
| 83 | + yield return new WaitForSeconds(0.01f); |
| 84 | + } |
| 85 | + } |
| 86 | + |
| 87 | + public IEnumerator WaitForChangeCount(int targetCount) |
| 88 | + { |
| 89 | + var endTime = Time.realtimeSinceStartup + 1.0; |
| 90 | + while ((HiddenVariableObject.ChangeCount != targetCount || |
| 91 | + HiddenVariableObject.ListChangeCount != targetCount) && |
| 92 | + Time.realtimeSinceStartup < endTime) |
| 93 | + { |
| 94 | + yield return new WaitForSeconds(0.01f); |
| 95 | + } |
| 96 | + } |
| 97 | + |
| 98 | + [UnityTest] |
| 99 | + public IEnumerator HiddenVariableTest() |
| 100 | + { |
| 101 | + Debug.Log("Running test"); |
| 102 | + |
| 103 | + var spawnedObject = Object.Instantiate(m_TestNetworkPrefab); |
| 104 | + m_NetSpawnedObject = spawnedObject.GetComponent<NetworkObject>(); |
| 105 | + m_NetSpawnedObject.NetworkManagerOwner = m_ServerNetworkManager; |
| 106 | + yield return WaitForConnectedCount(NbClients); |
| 107 | + |
| 108 | + // Spawn object with ownership on one client |
| 109 | + var client = m_ServerNetworkManager.ConnectedClientsList[1]; |
| 110 | + var otherClient = m_ServerNetworkManager.ConnectedClientsList[2]; |
| 111 | + m_NetSpawnedObject.SpawnWithOwnership(client.ClientId); |
| 112 | + |
| 113 | + // Set the NetworkVariable value to 2 |
| 114 | + HiddenVariableObject.ExpectedSize = 1; |
| 115 | + HiddenVariableObject.ChangeCount = 0; |
| 116 | + HiddenVariableObject.ListChangeCount = 0; |
| 117 | + |
| 118 | + m_NetSpawnedObject.GetComponent<HiddenVariableObject>().MyNetworkVariable.Value = 2; |
| 119 | + m_NetSpawnedObject.GetComponent<HiddenVariableObject>().MyNetworkList.Add(2); |
| 120 | + |
| 121 | + yield return WaitForChangeCount(NbClients + 1); |
| 122 | + Debug.Assert(HiddenVariableObject.ChangeCount == NbClients + 1); |
| 123 | + Debug.Assert(HiddenVariableObject.ListChangeCount == NbClients + 1); |
| 124 | + |
| 125 | + // Hide our object to a different client |
| 126 | + HiddenVariableObject.ExpectedSize = 2; |
| 127 | + HiddenVariableObject.ChangeCount = 0; |
| 128 | + HiddenVariableObject.ListChangeCount = 0; |
| 129 | + m_NetSpawnedObject.NetworkHide(otherClient.ClientId); |
| 130 | + |
| 131 | + // Change the NetworkVariable value |
| 132 | + // we should get one less notification of value changing and no errors or exception |
| 133 | + m_NetSpawnedObject.GetComponent<HiddenVariableObject>().MyNetworkVariable.Value = 3; |
| 134 | + m_NetSpawnedObject.GetComponent<HiddenVariableObject>().MyNetworkList.Add(3); |
| 135 | + |
| 136 | + yield return new WaitForSeconds(1.0f); |
| 137 | + Debug.Assert(HiddenVariableObject.ChangeCount == NbClients); |
| 138 | + Debug.Assert(HiddenVariableObject.ListChangeCount == NbClients); |
| 139 | + |
| 140 | + // Show our object again to this client |
| 141 | + HiddenVariableObject.ExpectedSize = 3; |
| 142 | + HiddenVariableObject.ChangeCount = 0; |
| 143 | + HiddenVariableObject.ListChangeCount = 0; |
| 144 | + m_NetSpawnedObject.NetworkShow(otherClient.ClientId); |
| 145 | + |
| 146 | + // Change the NetworkVariable value |
| 147 | + // we should get all notifications of value changing and no errors or exception |
| 148 | + m_NetSpawnedObject.GetComponent<HiddenVariableObject>().MyNetworkVariable.Value = 4; |
| 149 | + m_NetSpawnedObject.GetComponent<HiddenVariableObject>().MyNetworkList.Add(4); |
| 150 | + |
| 151 | + yield return WaitForChangeCount(NbClients + 1); |
| 152 | + Debug.Assert(HiddenVariableObject.ChangeCount == NbClients + 1); |
| 153 | + Debug.Assert(HiddenVariableObject.ListChangeCount == NbClients + 1); |
| 154 | + |
| 155 | + // Hide our object to that different client again, and then destroy it |
| 156 | + m_NetSpawnedObject.NetworkHide(otherClient.ClientId); |
| 157 | + yield return new WaitForSeconds(0.2f); |
| 158 | + m_NetSpawnedObject.Despawn(); |
| 159 | + yield return new WaitForSeconds(0.2f); |
| 160 | + } |
| 161 | + } |
| 162 | +} |
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