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| 1 | +using System.Collections; |
| 2 | +using NUnit.Framework; |
| 3 | +using UnityEngine; |
| 4 | +using UnityEngine.TestTools; |
| 5 | + |
| 6 | +namespace Unity.Netcode.RuntimeTests |
| 7 | +{ |
| 8 | + public class NetworkObjectOwnershipComponent : NetworkBehaviour |
| 9 | + { |
| 10 | + public bool OnLostOwnershipFired = false; |
| 11 | + public ulong CachedOwnerIdOnLostOwnership = 0; |
| 12 | + |
| 13 | + public override void OnLostOwnership() |
| 14 | + { |
| 15 | + OnLostOwnershipFired = true; |
| 16 | + CachedOwnerIdOnLostOwnership = OwnerClientId; |
| 17 | + } |
| 18 | + |
| 19 | + public bool OnGainedOwnershipFired = false; |
| 20 | + public ulong CachedOwnerIdOnGainedOwnership = 0; |
| 21 | + |
| 22 | + public override void OnGainedOwnership() |
| 23 | + { |
| 24 | + OnGainedOwnershipFired = true; |
| 25 | + CachedOwnerIdOnGainedOwnership = OwnerClientId; |
| 26 | + } |
| 27 | + } |
| 28 | + |
| 29 | + [TestFixture(true)] |
| 30 | + [TestFixture(false)] |
| 31 | + public class NetworkObjectOwnershipTests |
| 32 | + { |
| 33 | + private const int k_ClientInstanceCount = 1; |
| 34 | + |
| 35 | + private NetworkManager m_ServerNetworkManager; |
| 36 | + private NetworkManager[] m_ClientNetworkManagers; |
| 37 | + |
| 38 | + private GameObject m_DummyPrefab; |
| 39 | + private GameObject m_DummyGameObject; |
| 40 | + |
| 41 | + private readonly bool m_IsHost; |
| 42 | + |
| 43 | + public NetworkObjectOwnershipTests(bool isHost) |
| 44 | + { |
| 45 | + m_IsHost = isHost; |
| 46 | + } |
| 47 | + |
| 48 | + [UnitySetUp] |
| 49 | + public IEnumerator Setup() |
| 50 | + { |
| 51 | + // we need at least 1 client for tests |
| 52 | + Assert.That(k_ClientInstanceCount, Is.GreaterThan(0)); |
| 53 | + |
| 54 | + // create NetworkManager instances |
| 55 | + Assert.That(MultiInstanceHelpers.Create(k_ClientInstanceCount, out m_ServerNetworkManager, out m_ClientNetworkManagers)); |
| 56 | + Assert.That(m_ServerNetworkManager, Is.Not.Null); |
| 57 | + Assert.That(m_ClientNetworkManagers, Is.Not.Null); |
| 58 | + Assert.That(m_ClientNetworkManagers.Length, Is.EqualTo(k_ClientInstanceCount)); |
| 59 | + |
| 60 | + // create and register our ad-hoc DummyPrefab (we'll spawn it later during tests) |
| 61 | + m_DummyPrefab = new GameObject("DummyPrefabPrototype"); |
| 62 | + m_DummyPrefab.AddComponent<NetworkObject>(); |
| 63 | + m_DummyPrefab.AddComponent<NetworkObjectOwnershipComponent>(); |
| 64 | + MultiInstanceHelpers.MakeNetworkedObjectTestPrefab(m_DummyPrefab.GetComponent<NetworkObject>()); |
| 65 | + m_ServerNetworkManager.NetworkConfig.NetworkPrefabs.Add(new NetworkPrefab { Prefab = m_DummyPrefab }); |
| 66 | + foreach (var clientNetworkManager in m_ClientNetworkManagers) |
| 67 | + { |
| 68 | + clientNetworkManager.NetworkConfig.NetworkPrefabs.Add(new NetworkPrefab { Prefab = m_DummyPrefab }); |
| 69 | + } |
| 70 | + |
| 71 | + // start server and client NetworkManager instances |
| 72 | + Assert.That(MultiInstanceHelpers.Start(m_IsHost, m_ServerNetworkManager, m_ClientNetworkManagers)); |
| 73 | + |
| 74 | + // wait for connection on client side |
| 75 | + yield return MultiInstanceHelpers.Run(MultiInstanceHelpers.WaitForClientsConnected(m_ClientNetworkManagers)); |
| 76 | + |
| 77 | + // wait for connection on server side |
| 78 | + yield return MultiInstanceHelpers.Run(MultiInstanceHelpers.WaitForClientConnectedToServer(m_ServerNetworkManager)); |
| 79 | + } |
| 80 | + |
| 81 | + [TearDown] |
| 82 | + public void Teardown() |
| 83 | + { |
| 84 | + MultiInstanceHelpers.Destroy(); |
| 85 | + |
| 86 | + if (m_DummyGameObject != null) |
| 87 | + { |
| 88 | + Object.DestroyImmediate(m_DummyGameObject); |
| 89 | + } |
| 90 | + |
| 91 | + if (m_DummyPrefab != null) |
| 92 | + { |
| 93 | + Object.DestroyImmediate(m_DummyPrefab); |
| 94 | + } |
| 95 | + } |
| 96 | + |
| 97 | + [UnityTest] |
| 98 | + public IEnumerator TestOwnershipCallbacks() |
| 99 | + { |
| 100 | + m_DummyGameObject = Object.Instantiate(m_DummyPrefab); |
| 101 | + var dummyNetworkObject = m_DummyGameObject.GetComponent<NetworkObject>(); |
| 102 | + Assert.That(dummyNetworkObject, Is.Not.Null); |
| 103 | + |
| 104 | + dummyNetworkObject.NetworkManagerOwner = m_ServerNetworkManager; |
| 105 | + dummyNetworkObject.Spawn(); |
| 106 | + var dummyNetworkObjectId = dummyNetworkObject.NetworkObjectId; |
| 107 | + Assert.That(dummyNetworkObjectId, Is.GreaterThan(0)); |
| 108 | + |
| 109 | + int nextFrameNumber = Time.frameCount + 2; |
| 110 | + yield return new WaitUntil(() => Time.frameCount >= nextFrameNumber); |
| 111 | + |
| 112 | + Assert.That(m_ServerNetworkManager.SpawnManager.SpawnedObjects.ContainsKey(dummyNetworkObjectId)); |
| 113 | + foreach (var clientNetworkManager in m_ClientNetworkManagers) |
| 114 | + { |
| 115 | + Assert.That(clientNetworkManager.SpawnManager.SpawnedObjects.ContainsKey(dummyNetworkObjectId)); |
| 116 | + } |
| 117 | + |
| 118 | + |
| 119 | + var serverObject = m_ServerNetworkManager.SpawnManager.SpawnedObjects[dummyNetworkObjectId]; |
| 120 | + var clientObject = m_ClientNetworkManagers[0].SpawnManager.SpawnedObjects[dummyNetworkObjectId]; |
| 121 | + Assert.That(serverObject, Is.Not.Null); |
| 122 | + Assert.That(clientObject, Is.Not.Null); |
| 123 | + |
| 124 | + var serverComponent = serverObject.GetComponent<NetworkObjectOwnershipComponent>(); |
| 125 | + var clientComponent = clientObject.GetComponent<NetworkObjectOwnershipComponent>(); |
| 126 | + Assert.That(serverComponent, Is.Not.Null); |
| 127 | + Assert.That(clientComponent, Is.Not.Null); |
| 128 | + |
| 129 | + |
| 130 | + Assert.That(serverObject.OwnerClientId, Is.EqualTo(m_ServerNetworkManager.ServerClientId)); |
| 131 | + Assert.That(clientObject.OwnerClientId, Is.EqualTo(m_ClientNetworkManagers[0].ServerClientId)); |
| 132 | + |
| 133 | + Assert.That(m_ServerNetworkManager.ConnectedClients.ContainsKey(m_ClientNetworkManagers[0].LocalClientId)); |
| 134 | + serverObject.ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId); |
| 135 | + |
| 136 | + nextFrameNumber = Time.frameCount + 2; |
| 137 | + yield return new WaitUntil(() => Time.frameCount >= nextFrameNumber); |
| 138 | + |
| 139 | + |
| 140 | + Assert.That(clientComponent.OnGainedOwnershipFired); |
| 141 | + Assert.That(clientComponent.CachedOwnerIdOnGainedOwnership, Is.EqualTo(m_ClientNetworkManagers[0].LocalClientId)); |
| 142 | + serverObject.ChangeOwnership(m_ServerNetworkManager.ServerClientId); |
| 143 | + |
| 144 | + nextFrameNumber = Time.frameCount + 2; |
| 145 | + yield return new WaitUntil(() => Time.frameCount >= nextFrameNumber); |
| 146 | + |
| 147 | + |
| 148 | + Assert.That(serverObject.OwnerClientId, Is.EqualTo(m_ServerNetworkManager.LocalClientId)); |
| 149 | + Assert.That(clientComponent.OnLostOwnershipFired); |
| 150 | + Assert.That(clientComponent.CachedOwnerIdOnLostOwnership, Is.EqualTo(m_ClientNetworkManagers[0].LocalClientId)); |
| 151 | + } |
| 152 | + } |
| 153 | +} |
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