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fix: prevent exception when showing despawned or destroyed NetworkObject (#3029)
* fix
Adding protections against exceptions in the NetworkSpawnManager.HandleNetworkObjectShow method.
* test
validate the fix
* update
adding changelog entry.
* update
adding PR number to changelog entry.
* fix and style
Removing whitespace
Adding 2022.3 define for find objects.
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -13,10 +13,12 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where collections v2.2.x was not supported when using UTP v2.2.x within Unity v2022.3. (#3033)
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- Fixed issue where the `NetworkSpawnManager.HandleNetworkObjectShow` could throw an exception if one of the `NetworkObject` components to show was destroyed during the same frame. (#3029)
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- Fixed issue where the `NetworkManagerHelper` was continuing to check for hierarchy changes when in play mode. (#3027)
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