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chore: Fixed changelog to correctly indicate the version of UTP we're referencing now. (#2460)
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -15,7 +15,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- The UTP component UI has been updated to be more user-friendly for new users by adding a simple toggle to switch between local-only (127.0.0.1) and remote (0.0.0.0) binding modes, using the toggle "Allow Remote Connections" (#2408)
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- Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.1.
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- Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.2.
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- `NetworkShow()` of `NetworkObject`s are delayed until the end of the frame to ensure consistency of delta-driven variables like `NetworkList`.
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- Dirty `NetworkObject` are reset at end-of-frame and not at serialization time.
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- `NetworkHide()` of an object that was just `NetworkShow()`n produces a warning, as remote clients will _not_ get a spawn/despawn pair.

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