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Copy file name to clipboardExpand all lines: com.unity.netcode.adapter.utp/CHANGELOG.md
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### Changed
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- Removed 'Maximum Packet Size' configuration field in the inspector. This would cause confusion since the maximum packet size is in effect always the MTU (1400 bytes on most platforms).
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -6,6 +6,34 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [Unreleased]
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### Added
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### Removed
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- Removed `FixedQueue` (#1398)
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- Removed `StreamExtensions` (#1398)
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- Removed `TypeExtensions` (#1398)
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### Fixed
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- Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354)
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- Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393)
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- Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379)
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- Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402)
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- NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385)
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- Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383)
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- Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434)
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- Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390)
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### Changed
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- The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384)
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