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fix: typo (#1937)
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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

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@@ -75,7 +75,7 @@ internal void GenerateGlobalObjectIdHash()
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public bool IsPlayerObject { get; internal set; }
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/// <summary>
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/// Gets if the object is the the personal clients player object
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/// Gets if the object is the personal clients player object
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/// </summary>
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public bool IsLocalPlayer => NetworkManager != null && IsPlayerObject && OwnerClientId == NetworkManager.LocalClientId;
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