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putting base for multi instance tests as abstract
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com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs

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@@ -97,6 +97,7 @@ public enum Authority
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/// <summary>
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/// Sets whether this transform should sync local or world properties. This is important to set since reparenting this transform
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/// could have issues if using world position (depending on who gets synced first: the parent or the child)
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/// Having a child always at position 0,0,0 for example will have less possibilities of desync than when using world positions
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/// </summary>
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[SerializeField, Tooltip("Sets whether this transform should sync local or world properties. This should be set if reparenting.")]
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private NetworkVariableBool m_UseLocal = new NetworkVariableBool();

com.unity.multiplayer.mlapi/Tests/Runtime/MultiInstance/BaseMultiInstanceTest.cs

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namespace MLAPI.RuntimeTests
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{
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public class BaseMultiInstanceTest
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public abstract class BaseMultiInstanceTest
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{
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private int m_OriginalTargetFrameRate;
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