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10 changes: 5 additions & 5 deletions README.md
Original file line number Diff line number Diff line change
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| Solutions architects are available on [Discord](https://discord.gg/mNgM2XRDpb) and [forums](https://forum.unity.com/forums/multiplayer.26/) to help you work through issues you may encounter when using Boss Room. |
| -- |

Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is built to serve as an educational sample that showcases certain typical gameplay [patterns](https://docs-multiplayer.unity3d.com/docs/develop/learn/bossroom-examples/bossroom-actions) that are frequently featured in similar networked games.
Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is built to serve as an educational sample that showcases certain typical gameplay [patterns](https://docs-multiplayer.unity3d.com/netcode/current/learn/bossroom-examples/bossroom-actions) that are frequently featured in similar networked games.

You can use everything in this project as a starting point or as bits and pieces in your own Unity games. The project is licensed under the Unity Companion License. See [LICENSE.md](LICENSE.md) for more legal information.

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## Testing multiplayer

In order to see the multiplayer functionality in action we can either run multiple instances of the game locally on your computer, using either ParrelSync or builds or choose to connect to a friend over the internet. See [how to test](https://docs-multiplayer.unity3d.com/docs/develop/tutorials/testing/testing_locally) for more info.
In order to see the multiplayer functionality in action we can either run multiple instances of the game locally on your computer, using either ParrelSync or builds or choose to connect to a friend over the internet. See [how to test](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/testing/testing_locally) for more info.

---------------
**Local multiplayer setup**
Expand All @@ -68,9 +68,9 @@ To play over internet, we need to build an executable that is shared between all

It is possible to connect between multiple instances of the same executable OR between executables and the editor that produced said executable.

Running the game over internet currently requires setting up a relay. Boss Room provides an integration with [Unity Relay](https://docs-multiplayer.unity3d.com/docs/develop/relay/relay/index.html).
Running the game over internet currently requires setting up a relay. Boss Room provides an integration with [Unity Relay](https://docs-multiplayer.unity3d.com/netcode/current/relay/relay).

> Checkout our Unity Relay setup guide [here](https://docs-multiplayer.unity3d.com/docs/develop/relay/relay/index.html)
> Checkout our Unity Relay setup guide [here](https://docs-multiplayer.unity3d.com/netcode/current/relay/relay)

Alternatively you can use Port Forwarding. The https://portforward.com/ site has guides on how to enable port forwarding on a huge number of routers. Boss Room uses `UDP` and needs a `9998` external port to be open. Make sure your host's address listens on 0.0.0.0 (127.0.0.1 is for local development only).

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---------------

For a deep dive in Unity Netcode and Boss Room, visit our [doc](https://docs-multiplayer.unity3d.com/) and [Unity Multiplayer Resources](https://docs-multiplayer.unity3d.com/docs/learn/introduction) sections.
For a deep dive in Unity Netcode and Boss Room, visit our [doc](https://docs-multiplayer.unity3d.com/) and [Unity Multiplayer Resources](https://docs-multiplayer.unity3d.com/netcode/current/learn/introduction) sections.

## Bite-size Samples
This repository contains a collection of bitesize sample projects and games that showcase different sub-features of NGO. You can review these samples with documentation to understand APIs and features better.
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