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feat: networked message channel #605

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Merged
merged 12 commits into from
Apr 26, 2022

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LPLafontaineB
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@LPLafontaineB LPLafontaineB commented Apr 11, 2022

Description

This PR adds a networked message channel to our DI infrastructure. It uses custom messages to send messages to clients when the server publishes a message through it. This would be used for #601.

Issue Number(s)

This will be useful for MTT-2678 & MTT-2318

Contribution checklist

  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink

@LPLafontaineB LPLafontaineB added the 5-Design Review Draft to review design ideas before committing to future work label Apr 11, 2022
@LPLafontaineB LPLafontaineB changed the base branch from feature/in-game-feed to develop April 11, 2022 16:14
@LPLafontaineB
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There is no Jira ticket yet, it is simply something I put together while working on alternative solutions for #601 and I felt it might be interesting as a separate PR to review

@pdeschain
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I like this idea a lot.

@LPLafontaineB LPLafontaineB added 1-Needs Review PR needs attention from the assignee and reviewers and removed 5-Design Review Draft to review design ideas before committing to future work labels Apr 13, 2022
@LPLafontaineB LPLafontaineB marked this pull request as ready for review April 13, 2022 13:41
pdeschain
pdeschain previously approved these changes Apr 13, 2022
@pdeschain pdeschain added 2-One More Review One review in, one to go and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Apr 13, 2022
@LPLafontaineB LPLafontaineB added 1-Needs Review PR needs attention from the assignee and reviewers and removed 2-One More Review One review in, one to go labels Apr 13, 2022
pdeschain
pdeschain previously approved these changes Apr 13, 2022
@pdeschain pdeschain added 2-One More Review One review in, one to go and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Apr 13, 2022
@LPLafontaineB LPLafontaineB added 1-Needs Review PR needs attention from the assignee and reviewers and removed 2-One More Review One review in, one to go labels Apr 19, 2022
SamuelBellomo
SamuelBellomo previously approved these changes Apr 19, 2022
SamuelBellomo
SamuelBellomo previously approved these changes Apr 20, 2022
@LPLafontaineB LPLafontaineB force-pushed the feature/networked-message-channel branch from 15d6c9e to 59139d7 Compare April 21, 2022 20:11
@pdeschain pdeschain added 2-One More Review One review in, one to go and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Apr 26, 2022
@LPLafontaineB LPLafontaineB merged commit 4c6ae1b into develop Apr 26, 2022
@LPLafontaineB LPLafontaineB deleted the feature/networked-message-channel branch April 26, 2022 19:04
SamuelBellomo added a commit that referenced this pull request Apr 28, 2022
* develop:
  generated files as well
  tmp commit for merge
  feat: test utilities script including Playmode test helpers (#484)
  feat: bump to pre.8 and fix compile issues [MTT-3413] (#631)
  feat: client network transform move to samples [MTT-3406] (#629)
  feat: in-game message feed [MTT-2678] [MTT-2318] (#601)
  feat: networked message channel (#605)
  Fixed Z Fighting of Floor Tiles Near Edge of Main Boss Room (#616)
  fix: SceneBootstrapper detects and allows TestRunner launches (#483)
  removed feature to set all players unready in char select when a player leaves or joins (#625)
  removed setting disconnect reason to UserRequested on clients entering post-game (#626)
  Disallowing portait orientation for auto rotation (#627)
  chore: removing QoS (#623)

# Conflicts:
#	Assets/BossRoom/Material/Characters/Character_Shadow.mat
#	Assets/BossRoom/Material/Characters/Enemy_Eyes_sheet.mat
#	Assets/BossRoom/Material/Characters/Enemy_Mouth_sheet.mat
#	Assets/BossRoom/Material/Characters/Hero_Eyes_sheet.mat
#	Assets/BossRoom/Material/Characters/Hero_Mouth_sheet.mat
#	Assets/BossRoom/Material/Characters/Toon/Hair_Mage_Girl.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Boss.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Imp.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Mage_Boy.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Mage_Girl.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Rogue_Girl.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Tank_Boy.mat
#	Assets/BossRoom/Material/Characters/Toon/Torso_Archer.mat
#	Assets/BossRoom/Material/Characters/Toon/Torso_Mage_Boy.mat
#	Assets/BossRoom/Material/Characters/Toon/Torso_Tank.mat
#	Assets/BossRoom/Material/Characters/Toon/Weapons_Archer.mat
#	Assets/BossRoom/Material/Characters/Toon/Weapons_Mage.mat
#	Assets/BossRoom/Material/Dungeon/env_spiderweb.mat
#	Assets/BossRoom/Scenes/BossRoom.unity
#	Assets/BossRoom/Scenes/CharSelect.unity
#	Assets/BossRoom/Scenes/PostGame.unity
#	Assets/BossRoom/Scenes/Startup.unity
#	Assets/BossRoom/URP/UniversalRenderPipelineAsset.asset
#	Assets/BossRoom/URP/UniversalRenderPipelineAsset_Renderer.asset
#	Assets/BossRoom/VFX/Materials/FX_Crystal.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Flame.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Flash_01.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Glow_10.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Glow_12.mat
#	Assets/BossRoom/VFX/Materials/FX_M_GroundCrack_2.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Shockwave.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Slash_01.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Slash_02.mat
#	Assets/BossRoom/VFX/Materials/FX_M_StylizeSmoke_2.mat
#	Assets/BossRoom/VFX/Materials/FX_M_TargetingSphere_InRange.mat
#	Assets/BossRoom/VFX/Materials/FX_M_TargetingSphere_OutOfRange.mat
#	Assets/BossRoom/VFX/Materials/FX_M_TorchFire.mat
#	Assets/BossRoom/VFX/Materials/FX_Slash_01.mat
#	Assets/BossRoom/VFX/Materials/FX_SmokeDissolve.mat
#	Assets/BossRoom/VFX/Materials/FX_SmokeDissolve_Additive.mat
#	Assets/BossRoom/VFX/Materials/FX_Star.mat
#	Assets/BossRoom/VFX/Materials/GroundClick.mat
#	Assets/BossRoom/VFX/Materials/M_Archer_arrow.mat
#	Assets/BossRoom/VFX/Materials/M_MotionFlash.mat
#	Assets/BossRoom/VFX/Materials/TargetReticuleFriendly.mat
#	Assets/BossRoom/VFX/Materials/TargetReticuleHostile.mat
#	Assets/BossRoom/VFX/Materials/fx_mat_Chest.mat
#	Assets/BossRoom/VFX/Materials/fx_mat_GlowLine.mat
#	Assets/BossRoom/VFX/Materials/fx_mat_GlowLine_2.mat
#	Assets/BossRoom/VFX/Materials/spawndoor.mat
#	Assets/UniversalRenderPipelineGlobalSettings.asset.meta
#	Packages/manifest.json
#	Packages/packages-lock.json
#	ProjectSettings/GraphicsSettings.asset
#	ProjectSettings/ProjectSettings.asset
#	ProjectSettings/ProjectVersion.txt
SamuelBellomo added a commit that referenced this pull request Apr 28, 2022
…fooding

* feature/bump-2021:
  material update
  update with right package lock
  generated files as well
  tmp commit for merge
  feat: test utilities script including Playmode test helpers (#484)
  feat: bump to pre.8 and fix compile issues [MTT-3413] (#631)
  feat: client network transform move to samples [MTT-3406] (#629)
  feat: in-game message feed [MTT-2678] [MTT-2318] (#601)
  feat: networked message channel (#605)
  Fixed Z Fighting of Floor Tiles Near Edge of Main Boss Room (#616)
  fix: SceneBootstrapper detects and allows TestRunner launches (#483)
  removed feature to set all players unready in char select when a player leaves or joins (#625)
  removed setting disconnect reason to UserRequested on clients entering post-game (#626)
  Disallowing portait orientation for auto rotation (#627)
  chore: removing QoS (#623)

# Conflicts:
#	Assets/BossRoom/Scenes/Startup.unity
#	Packages/manifest.json
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4 participants