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feat: local iteration workflows - testing multiplayer games locally doc #263
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that describes how to use local builds and parrelsync
If you review my slides on communication and go through the checklist, can you make sure your PR passes all those points? I can already see an initial table of content being useful here |
docs/tutorials/local_iteration_series/local-Iteration-testing-multiplayer-games-locally.md
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Testing a multiplayer game presents unique challenges to developers. | ||
Currently Unity does not have a first-party streamlined solution to the problem of local iteration while developing a multiplayer game. Developers have to either repeatedly create player builds, or they have to use a symbolic link solution which comes with a set of drawbacks and is not officially supported by Unity. |
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do we need this line?
@Briancoughlin
docs/tutorials/local_iteration_series/local-Iteration-testing-multiplayer-games-locally.md
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Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
…com/Unity-Technologies/com.unity.multiplayer.docs into pdeschain/local-iteration-workflows # Conflicts: # docs/tutorials/local_iteration_series/local-Iteration-testing-multiplayer-games-locally.md
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beside my one comment, ship it!
…multiplayer-games-locally.md Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
…oc (#263) * Adding a local iteration guide doc that describes how to use local builds and parrelsync * admonition instead of quote * a less chonky gif * sidebar * Apply suggestions from code review Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com> * MTTDOC-317 updates to enable building of site * Changes based on PR feedback p1 * Update local-Iteration-testing-multiplayer-games-locally.md * addressing comments * linked to parrelsync issue ticket * # * Update docs/tutorials/local_iteration_series/local-Iteration-testing-multiplayer-games-locally.md Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com> Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com> Co-authored-by: Briancoughlin <76997526+Briancoughlin@users.noreply.github.com> Co-authored-by: Brian Coughlin <brian.coughlin@unity3d.com> Co-authored-by: Sara [Unity] <89528471+s-omeilia-unity@users.noreply.github.com>
Select the type of change:
Purpose of the Pull Request:
This PR adds a guide covering the available workflows for testing multiplayer games locally (builds and symlink-based solution called ParrelSync)
Issue Number:
MTT-972