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Feedback for ocs/basics/networkbehaviour.md #613

Closed
@lUkreatorl

Description

@lUkreatorl

Need Netcode version 1.0.0-pre.8-9
Reproduce Steps
Create a templated class derived from NetworkBehaviour like


using UnityEngine;
using Unity.Netcode;

public class Singleton<T> : NetworkBehaviour
        where T : Component
{
    private static T _instance;
    public static T Instance
    {
        get
        {
            if (_instance == null)
            {
                var objs = FindObjectsOfType(typeof(T)) as T[];
                if (objs.Length > 0)
                    _instance = objs[0];
                if (objs.Length > 1)
                {
                    Debug.LogError("There is more than one " + typeof(T).Name + " in the scene.");
                }
                if (_instance == null)
                {
                    GameObject obj = new GameObject();
                    obj.name = string.Format("_{0}", typeof(T).Name);
                    _instance = obj.AddComponent<T>();
                }
            }
            return _instance;
        }
    }
}

Then go to unity
Actual Outcome
(0,0): error - System.NullReferenceException: Object reference not set to an instance of an object.|| at Unity.Netcode.Editor.CodeGen.INetworkSerializableILPP.Process(ICompiledAssembly compiledAssembly) in blah\Library\PackageCache\com.unity.netcode.gameobjects@1.0.0-pre.8-9\Editor\CodeGen\INetworkSerializableILPP.cs:line 116 at Unity.Netcode.Editor.CodeGen.INetworkSerializableILPP.Process(ICompiledAssembly compiledAssembly) in blah\Library\PackageCache\com.unity.netcode.gameobjects@1.0.0-pre.8-9\Editor\CodeGen\INetworkSerializableILPP.cs:line 116

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