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I added KawaseBlur render feature to my project from the 3DCharacterUI project and unity complains:
'CameraData.renderer' is inaccessible due to its protection level
It seems as though the renderer is no longer accessible from "renderingData.cameraData" in the execute method of ScriptableRenderPass. It must be marked protected at some point in development. Is there a new way to access the renderer, or even better the "cameraColorTarget" from this Execute function? I am using Unity 2019.4.1.1f1 / UniversalRP 7.3.1